17 Walpole Lane is the last Spy Hideout memory in the World War I simulation. Lydia Frye raids a house run by a cross-loving new tenant and his hired thugs, takes the spies' documents and frees two captured allies.
Part 4 of 7 in World War I
A new resident has moved in who decorates with crosses, which hints at Templar ties, and a gang of heavies works for him. The night-time chanting fits the cult Churchill warned Lydia about.
Collect the documents inside and get your two captive allies out. Unlike the other two hideouts, Juno does not appear when this one ends.
Lydia is Jacob Frye's granddaughter, trained by Jacob and by her great-aunt Evie. She married fellow Assassin Sam Crowder shortly before the war, and while he and many British Assassins enlisted, she stayed behind to guard London against German spies and the British Rite of the Templars.
The crosses and the chanting fit the group Churchill called fanatical and almost religious. Its leader is the Master Spy, and with the papers from this last hideout Lydia is ready to go after him in the final memory.
When you free allies in a spy hideout, some of them greet Lydia as 'Evie'.
Clarence Stock House
Clarence Stock House is the second Spy Hideout memory of the World War I simulation: Lydia Frye breaks into a disused paper warehouse the spies have taken over, steals their documents and, for full sync, wrecks three caches of their military gear.
Hopton's
Hopton's is a Spy Hideout memory in the World War I simulation: Lydia Frye raids a rough pub that German agents now use as a base and plants false information among their papers. It is the first of three hideouts.
The Apothecary Twins
The Apothecary Twins is the first Spy Hunt memory in the World War I simulation: Churchill sends Lydia Frye after a spy posing as a nurse who collects blood samples, and her brother who supplies her drugs. You spot their meeting and kill both.
The Darkest Hour
The Darkest Hour is the first World War I memory: as Lydia Frye in September 1916, you clear German spies from a safehouse, find a hidden radio guiding zeppelins inside Tower Bridge, then man an anti-aircraft gun on a boat to bring down the raid's escorts.