Breaking News has Alexander Graham Bell test his new bombs on two Starrick thugs outside his workshop, then sneak into the Starrick telegraph station to wreck its transmitter while you protect him. It is where the voltaic bomb enters your kit.
Part 3 of 7 in Sequence 5: The Perils of Business
Climb to a rooftop above Bell's workshop as he stalls two thugs, Bill and Baz, with wordplay. Bell made three prototype bombs; throw them one at a time. The first two only release foul gas that makes the thugs sick, while the third works as a true voltaic bomb and knocks them out. Then drive Bell's carriage to the telegraph station, take out guards so he can slip in, and cover him as he destroys the three parts of the transmitter.
Keep guards off Bell during the sabotage, since he cannot fight. Save a voltaic bomb or two for clustered guards near the transmitter to tick off the optional objective.
With the transmitter wrecked, Starrick can no longer flood the city with false news. Jacob tells Bell to move out of his workshop, but Bell refuses, saying the twins have given him courage.
Bell's delivery to the thugs is full of puns, and they never quite follow him. On the drive to the station he tells a story about his mother's neighbours still believing old rumours, his point being that false news spreads like vermin.
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Image: UbisoftCable News
Cable News is a short side trip for Alexander Graham Bell: his telegraph cables never arrived, and an intercepted wire says the cargo is held at College Wharf. Bell also fits your gauntlet with a dart launcher for a hallucinogenic serum before you go.
Image: UbisoftFreedom of the Press
Freedom of the Press introduces Alexander Graham Bell, who turns Kaylock's broken launcher into the rope launcher on your gauntlet. As Evie you then test it on Big Ben and the Palace of Westminster, fitting fuses for Bell's independent telegraph line.
Image: UbisoftA Room with a View
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