Vox Populi is the final Karl Marx memory: Marx is giving a speech to workers and expects someone to try to wreck it. You move through the crowd removing troublemakers quietly, then fight off the Blighters who come for Marx.
Part 5 of 5 in Karl Marx's London Stories
Marx fears strike-breakers, police spies or hired thugs and asks you to remove anyone causing trouble without drawing attention. While he speaks, find the first troublemaker, who boasts that the crowd is a powder keg and that his friends are waiting for an excuse to kill Marx. Take him out of the crowd and knock him out, then do the same to three more suspicious men. Eventually the rest fire into the air and declare the meeting over; fight them until they run.
Talk to Marx, blend into the crowd, find and quietly remove four troublemakers, then defeat the armed attackers and protect Marx.
Marx thanks you and offers the twins membership of the Workers' Party, and then honorary membership. Both are politely declined.
Both optional objectives reward a quiet approach. After pulling a troublemaker out of the crowd, drop his body into a hiding spot, and once the shooting starts, keep your blows on the Blighters so no policeman dies.
Marx tells the workers that England leads Europe in trade and industry, yet the people who produced that wealth have seen little of it, and that no new machine, market or colony will end their misery while the system stays as it is. He even says starvation has become close to an institution in London.
An Explosive End
An Explosive End is the fourth Karl Marx memory and finishes Frank Morris's story: Morris has located the Templars' nitroglycerin and wants it for himself. You ride hidden in a Templar carriage to their hideout and destroy the stash.
Anarchist Intervention
Anarchist Intervention is the third Karl Marx memory: Marx's friend Frank Morris, whose son died of exhaustion after an 18-hour shift, plans to steal Templar nitroglycerin and attack Parliament. You chase Morris down, take over the explosives cart and protect him from the people who want it back.
Cat and Mouse
Cat and Mouse is the first Karl Marx memory: Marx needs to pass word of a secret trade union meeting to his allies while police spies shadow him. You remove the spies so he can reach each contact, then deal with an informer inside his own circle.
Where There is Smoke
Where There is Smoke is the second Karl Marx memory: Marx is sure a factory is hiding how many workers its machines injure, and wants the accident records. You start a fire to clear the building, bring a fire engine and use the panic to walk out with the reports.