Reachers are fast, hairy Freakers that charge, maul you, then back off to set up an ambush. They hit as hard as a Breaker with about half its health, so steady aim matters more than raw firepower.
A Reacher rushes you and tries to maul you. Its grab looks a lot like a Breaker's. When it takes enough damage it runs off. Expect it to come back from a new direction rather than straight at you.
Carry a shotgun or a high-powered rifle and trigger Focus when it charges. Do not chase it when it retreats. Put your back to something solid, reload and wait for the next rush. Every clean hit during a charge counts.
You meet the first Reacher deep inside the Ice Wind Lava Cave during the Finding NERO storyline. After the fight, a Horde of about 100 floods in, so leave room in your ammo for it.
O'Brian sends Deacon to find a NERO research team that went missing in the cave. A single Reacher killed them, and the last survivor names it before dying. Deacon must kill it to take a tissue sample.
Breaker
Breakers are hulking male Freakers that soak up huge damage and can knock you flat with one swing. Treat each one as a mini-boss: stay at range, lead with explosives and finish with headshots.
Image: Bend Studio / PlayStationHordes
Hordes are packs of 25 to 500 Swarmers that move, feed and sleep as one, and they are the biggest fights in Days Gone. Each one needs scouting and a plan, but clearing them makes a region safer and pays out in weapons.