Encampments are the five friendly survivor camps: Copeland's Camp, Hot Springs, Iron Mike's Camp, Diamond Lake and Wizard Island. Each has its own Trust and credits, so where you sell and who you work for decides what gear you unlock.
Jobs, bounties, meat and Freaker ears sold at a camp raise its Trust. Clearing nearby ambush camps, Hordes and infestations also pays Trust to a specific camp. Check which camp a target pays before you pick it.
Because credits stay with the camp that paid them, park your earnings where the gear you want lives. Bike parts come from the camp mechanic and guns from the weapons vendor.
A Taylor collectible mentions a camp out in Pinnacles, east of Highway 97. The region was cut and its entrances are blocked.
Ambush Camp
Ambush Camps are hostile survivor camps you clear for the Ambush Camp Hunter storyline. There are 14 across the map, each paying XP, Trust and credits to a nearby camp, and each bunker becomes a fast travel point.
Image: Bend Studio / PlayStationCopeland's Camp
Copeland's Camp is Mark Copeland's encampment on Peaceful Lake in the Cascade, and your first real base. Go here for bounties, ammo and the bike upgrades that open the map, starting with Nitrous I and Saddlebags I.
Diamond Lake
Diamond Lake is a Deschutes County Militia forward base in the north of Crater Lake and one of the five main encampments. It is the paymaster for Highway 97, so most southern Hordes, checkpoints and infestations earn Trust here.
Image: Bend Studio / PlayStationHot Springs
Hot Springs is Ada Tucker's work camp in Belknap, set in an old luxury resort on a dormant volcano. Go here for Alkai Turner's weapons and Belknap jobs, but expect hard rules: Tucker runs it with guards and forced labor.