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Charm of Unyielding I
The Charm of Unyielding I is a minor Defense charm in Ghost of Tsushima. While you are at half health or below, you take moderately less damage. You get it by finishing the tale Incident at Hiyoshi Pass.
Charm of Unyielding II
The Charm of Unyielding II is a minor Defense charm in Ghost of Tsushima. While you are at half health or below, you take a major amount less damage. You get it by finishing the tale Ghosts in the Fog.
Charm of Versatile Skills
The Charm of Versatile Skills is a major Utility charm from the Iki Island expansion in Ghost of Tsushima. Doubles a minor charm's effect when no other minor charm from the same category is equipped. You get it by raising your Legend to Legacy Redeemer.
Image: Sucker Punch Productions / PlayStationCharm of Vitality
The Charm of Vitality is a minor Defense charm in Ghost of Tsushima. Your maximum health goes up by a moderate amount. You get it by finishing Unfinished Business, Three Actions, Three Illusions or This Threefold World.
Charm of Well-Being I
The Charm of Well-Being I is a minor Utility charm in Ghost of Tsushima. Healing restores an extra 7.5% health. You get it by finishing Servant of the People or A Place to Call Home.
Charm of Well-Being II
The Charm of Well-Being II is a minor Utility charm in Ghost of Tsushima. Healing restores an extra 15% health. You get it by finishing the tale The Cause of Suffering.
Charm of Yuriko's Keepsake
The Charm of Yuriko's Keepsake is a minor Ranged charm in Ghost of Tsushima. Each arrow has a 15% chance to poison its target. You get it by finishing The Proud Do Not Endure or The Art of Seeing.
Image: Sucker Punch Productions / PlayStationCharms
Charms are equippable trinkets that add perks to Jin, from extra health to silent arrows. You earn them from Shinto shrines, side tales and Legend ranks, and the six slots you can fill let you tune Jin for stealth, archery or swordplay.