Mongol Archers are the bowmen at the back of every Mongol group. They are fragile up close but chip away at you from off-screen, so kill them early or close the distance fast.
They won't fight in melee, though they draw a sword if pulled into a Standoff. Grouped elite archers can bury you in arrows while you are busy with swordsmen.
Pick them off with the bow before a fight starts, or charge them; they fold quickly at close range. Deflect Arrows lets you parry their shots while blocking. Listen for the shout and dodge when you hear it.
Bandits
Bandits are the island's common criminals, attacking villagers, Mongols, ronin and Jin alike. They are a secondary enemy in Izuhara during Act 1, poorly armed and predictable, but reckless enough to hurt you.
Eagle Tribe
The Eagle Tribe is the Mongol force that has taken Iki Island, led by the shaman Ankhsar Khatun, called the Eagle. They are the main enemy of the Iki Island expansion, and their purple-uniformed troops bring units you never see on Tsushima.
Mongol Eagle Bearers
Mongol Eagle Bearers are archers or swordsmen paired with a trained eagle that circles overhead and spots you. They fight like normal soldiers, but the bird makes sneaking up on their group much harder.
Mongol Sappers
Mongol Sappers are bomb throwers who hang back and lob explosives into the fight. They are rare and fragile, so taking them out first stops the flashes and fire that make a group fight messy.