Charles Dickens's London Stories are a set of side memories in which the novelist recruits Jacob and Evie Frye into the Ghost Club and sends them after rumours of demons, hauntings and spectral thieves around London. Most cases end with a human culprit behind the supposed ghost.
Dickens admits he is a sceptic: he thinks Londoners are too quick to believe in spirits and that charlatans take advantage of them. He invites the twins into the Ghost Club, where Evie is keen and Jacob plays along. The cases take you from assaults in Lambeth blamed on Spring-Heeled Jack to a string of robberies the thieves blame on a demon, a reputedly haunted townhouse at 50 Berkeley Square and an old gilded mail coach rumoured to be cursed.
1. Spring-Heeled Jack. 2. Hell's Bells. 3. Recollection. 4. 50 Berkeley Square. 5. Dead Letters. 6. The Terror of London. 7. Our Mutual Friend. 8. An Artful Plan.
The last two memories are a separate thread: Dickens and Darwin ask you to look after a wealthy friend, John Hammon, who has just arrived in London, and then help him with an unusual plan to win over the woman he is due to marry. They were first a pre-order bonus and later sold in the Streets of London Pack.
The Terror of London brings Spring-Heeled Jack back. You chase him across the rooftops but he escapes, apparently vanishing. Dickens then toasts the twins in a pub for the club's growing reputation, while Evie admits she thinks they met at least one real spirit along the way.
Conjuring up a Killing!
Conjuring up a Killing! is the ninth Dreadful Crimes case, brought to you by Charles Dickens: the spiritualist Thaddeus the Amazing predicted he would die at his next seance, and then did when the lights went out. You question his regular clients across Westminster to unpick a web of swindles.
Somewhere That's Green
Somewhere That's Green is the first London memory: as Jacob you step off the train in Whitechapel, chase a pickpocket, race Evie up a factory roof and meet Henry Green, the Assassin who has been watching over the city. It ends with a carriage chase to shake off Blighters.