Somewhere That's Green is the first London memory: as Jacob you step off the train in Whitechapel, chase a pickpocket, race Evie up a factory roof and meet Henry Green, the Assassin who has been watching over the city. It ends with a carriage chase to shake off Blighters.
Part 1 of 5 in Sequence 3: A Modern Babylon
Chase the boy who lifts Jacob's purse into an alley and deal with the two thugs waiting there. Race Evie to the highest vantage point, a factory roof, where Henry finds you. Climb the chimney with him to look over Whitechapel, then take a Leap of Faith into the hay cart below. Follow Henry on foot, then take his carriage and fire into the air to draw the Blighters' carriages after you, ramming them until they give up. Drive to Henry's curio shop to finish.
Jacob announces his plan for a gang called the Rooks, to Evie's despair, while she insists the real goal is the Piece of Eden. Henry briefs both: Abberline can keep the police off your back, Clara's urchins make good spies, and Kaylock is the Blighter boss who can seem to vanish. He also hands Evie a Templar target to look into.
The title borrows a song name from Little Shop of Horrors. In reality Dickens was touring the United States in early 1868, so this meeting is the game's invention.
Image: UbisoftFreedom of the Press
Freedom of the Press introduces Alexander Graham Bell, who turns Kaylock's broken launcher into the rope launcher on your gauntlet. As Evie you then test it on Big Ben and the Palace of Westminster, fitting fuses for Bell's independent telegraph line.
Gang War: Whitechapel
Gang War: Whitechapel is the showdown for the borough: with Henry's new kukris, you lead the Rooks against Rexford Kaylock's Blighters at the Whitechapel train station, then chase Kaylock along the roof of his moving train. Winning gives the twins their Train Hideout.
To Catch an Urchin
To Catch an Urchin is where the twins meet Clara O'Dea and her network of child spies in Babylon Alley. Her price is a favour: free the children working in a Blighter-run factory warehouse.
Abberline, We Presume
Abberline, We Presume introduces Sergeant Frederick Abberline, who meets the twins in a Whitechapel alley wearing a dress and bonnet. To earn police cover you kidnap a criminal named Homer Dalton and deliver him alive to Abberline's carriage.