Gang War: Whitechapel is the showdown for the borough: with Henry's new kukris, you lead the Rooks against Rexford Kaylock's Blighters at the Whitechapel train station, then chase Kaylock along the roof of his moving train. Winning gives the twins their Train Hideout.
Part 4 of 5 in Sequence 3: A Modern Babylon
Collect the kukri from Henry and gather your Rooks. A messenger says Kaylock will meet you at the Whitechapel station, but he does not show; win the street brawl against his Blighters instead. When Kaylock appears on his departing train, climb aboard, fight along the carriages and kill him and his guards.
Inside the train, Agnes agrees to work for the twins for better than scraps. Open the safe for funds and resources, then check the Rooks upgrade map, which explains how money and contacts let you strengthen the gang. Henry arrives with books and notes that he knows someone who can repair the rope launcher.
Kaylock dies on the roof, and Jacob tosses his Templar pin to the gathered crowd. Leaderless Blighters swap their coats for Rook green, and Whitechapel becomes the first borough under Assassin control.
Kaylock does not turn up for the street fight, so win it with your Rooks before worrying about him. Once he appears on the train, the fight moves onto the roofs of moving carriages; watch your footing and push guards off the sides where you can.
Image: UbisoftFreedom of the Press
Freedom of the Press introduces Alexander Graham Bell, who turns Kaylock's broken launcher into the rope launcher on your gauntlet. As Evie you then test it on Big Ben and the Palace of Westminster, fitting fuses for Bell's independent telegraph line.
Somewhere That's Green
Somewhere That's Green is the first London memory: as Jacob you step off the train in Whitechapel, chase a pickpocket, race Evie up a factory roof and meet Henry Green, the Assassin who has been watching over the city. It ends with a carriage chase to shake off Blighters.
Hullo Mr. Gatling
Hullo Mr. Gatling is the third Train Hideout memory: to make up for his arrest, Nigel has stolen a Gatling gun from a rival gang and is waiting with it at Whitechapel Station. The gang wants it back, and Jacob ends up firing it from the moving train.
Off the Rails
Off the Rails is the sixth Last Maharaja memory: you arrive at Southwark station for a briefing just as the British India Company's men drive off with the train hideout. You commandeer Duleep Singh's carriage, catch the train and fight the hijackers on its roof.