Operation: Drive for Lives is the third Queen Victoria memory: the Templar leader has escaped and is believed to be hiding in Westminster. You trail his carriage to Victoria Station, then have to rush a lit cart of explosives away from the crowds.
Part 3 of 4 in Queen Victoria's London Stories
Find the leader driving a carriage and follow him so he leads you to his group. At Victoria Station he orders his men to take explosives to a safe house and drives off ahead. With too many people around, you let him go and hijack the explosives carriage. A Templar sets the cargo alight, so drive it somewhere clear of civilians and jump out before it blows.
Meet the Queen in the garden, find and tail the Templar leader to Victoria Station, steal the explosives carriage, drive it to a safe area and get out before it explodes.
The leader gets away again, but the explosives detonate without hurting anyone.
Full sync gives you 80 seconds to get the burning carriage to a safe place, so pick the shortest route away from the station crowds, ignore any pursuers and jump clear as soon as you arrive.
The leader brushes off his capture as a temporary setback, and one of his men teases him for getting pinched. He orders them to take the explosives to a safe house and wait for his signal while he scouts the target. When you take the carriage, a Templar lights the cargo, saying that if they cannot blow up a building, an Assassin will do.
Operation: Dynamite Boat
Operation: Dynamite Boat is the first Queen Victoria memory: a ship of Templars is bringing dynamite from Boston up the Thames, and you help Alfred Fleming's secret service ambush it. Afterwards you catch the faction's fleeing leader alive.
Operation: Locomotive
Operation: Locomotive is the second Queen Victoria memory: the Templar prisoner will not talk to Fleming, so the Queen sends you to get answers. A short fight gets you the details of a train packed with dynamite heading for a crowded station, and you have to stop it.
Operation: Westminster
Operation: Westminster is the last Queen Victoria memory: the remaining Templar bombers have got into the Houses of Parliament with their explosives. You work through the building with Fleming, removing bombers one by one, then deal with the leader and defuse the charges.
Image: UbisoftA Night to Remember
A Night to Remember is the final main memory: the twins enter the Queen's ball at Buckingham Palace, Evie retrieves the vault plans from the White Drawing Room while Jacob rescues captive Royal Guards on the roofs, and both face Crawford Starrick in the vault below.