Operation: Locomotive is the second Queen Victoria memory: the Templar prisoner will not talk to Fleming, so the Queen sends you to get answers. A short fight gets you the details of a train packed with dynamite heading for a crowded station, and you have to stop it.
Part 2 of 4 in Queen Victoria's London Stories
Go to where the prisoner is held and beat the information out of him. Race to the train he names and find the bomb locked away out of reach. Instead of defusing it, separate the cars so the explosion happens away from the passengers.
Talk to the Queen, travel to the prisoner, fight and interrogate him, reach the train, find the bomb and uncouple it from the rest of the train.
The dynamite goes off without killing any of the civilians on board.
The prisoner gives in after a short fight. His orders were to load a train with explosives at Westminster and have it blow up before it reached Southwark station, killing everyone aboard. He adds that it is the next train out and that you will never reach it in time.
No optional objectives are attached to this memory, so speed is what matters. The train leaves at once, so go straight there after the interrogation, and when you find the bomb locked away, split its section from the cars carrying passengers.
Operation: Drive for Lives
Operation: Drive for Lives is the third Queen Victoria memory: the Templar leader has escaped and is believed to be hiding in Westminster. You trail his carriage to Victoria Station, then have to rush a lit cart of explosives away from the crowds.
Operation: Dynamite Boat
Operation: Dynamite Boat is the first Queen Victoria memory: a ship of Templars is bringing dynamite from Boston up the Thames, and you help Alfred Fleming's secret service ambush it. Afterwards you catch the faction's fleeing leader alive.
Operation: Westminster
Operation: Westminster is the last Queen Victoria memory: the remaining Templar bombers have got into the Houses of Parliament with their explosives. You work through the building with Fleming, removing bombers one by one, then deal with the leader and defuse the charges.
Image: UbisoftA Night to Remember
A Night to Remember is the final main memory: the twins enter the Queen's ball at Buckingham Palace, Evie retrieves the vault plans from the White Drawing Room while Jacob rescues captive Royal Guards on the roofs, and both face Crawford Starrick in the vault below.