The Master Spy is the final memory of the World War I simulation: Lydia Frye leads Churchill's men against the spy ring's headquarters in a carpenter's shop, chases the ringleader when he escapes, and finally assassinates him.
Part 7 of 7 in World War I
Churchill tells his soldiers to follow Lydia's lead. Inside the shop you overhear spies boasting about an explosion, stolen papers and plans for hundreds of zeppelins, and one of them remarks on the strange look in their leader's eyes.
When you clear the room, the Master Spy comes in and trades a few blows before using a stun grenade and leaping out of the window, shouting about his Beloved. His followers get in your way, and you have to pick up his trail again.
You catch him burning his belongings so nothing about his Beloved survives. Kill him and report back to Churchill, who notes the war is still on and thanks Lydia for her service.
The Master Spy was a Templar and a Sage who ran a cult in Juno's service alongside his work for Germany. After his death Juno speaks to the Initiate one last time, grateful to learn his fate.
The memory's description admits there is almost no information on the man, only that his goals go beyond spying for Germany and that people are afraid even to hint that he exists.
The Darkest Hour
The Darkest Hour is the first World War I memory: as Lydia Frye in September 1916, you clear German spies from a safehouse, find a hidden radio guiding zeppelins inside Tower Bridge, then man an anti-aircraft gun on a boat to bring down the raid's escorts.
The Apothecary Twins
The Apothecary Twins is the first Spy Hunt memory in the World War I simulation: Churchill sends Lydia Frye after a spy posing as a nurse who collects blood samples, and her brother who supplies her drugs. You spot their meeting and kill both.
The Magpie
The Magpie is the second Spy Hunt memory of the World War I simulation: a spy held in the Tower of London has been telling anyone who listens about the Assassins, and Churchill offers Lydia Frye the chance to silence him. Best done by getting the guards to kill him.
17 Walpole Lane
17 Walpole Lane is the last Spy Hideout memory in the World War I simulation. Lydia Frye raids a house run by a cross-loving new tenant and his hired thugs, takes the spies' documents and frees two captured allies.