The Anarchists are a bandit crew who paint the anarchy A on their faces and carry better guns than most Marauders. They have no open-world camps, so you only fight them in certain jobs, and one of their hideouts sits above a sleeping Horde.
Anarchists take about as much damage as Marauders but shoot with better weapons. They lack the armored heavies other gangs bring. That means a gunfight with them is fast and sharp rather than a slog.
Use cover and pick them off from range, since their guns punish open ground. Stealth works well before the shooting starts. In a cave hideout, keep noise down. Gunfire can wake the Horde sleeping deeper inside, so plan your exit before you start.
Copeland sends you after a camp in the Cascade in Here's A Little Chaos. Down south, Diamond Lake and Wizard Island jobs pit you against them, including the bounty You Don't Want To Know.
The Anarchists return to Crater Lake and Highway 97 to take ground from the Militia. They even slip a spy into the Militia ranks, who rises to lieutenant before he is caught.
Here's A Little ChaosAn Anarchist camp clearing job for Copeland. A group of Anarchists has dug in nearby, and you find their camp and wipe it out.
You Don't Want To KnowWizard Island posts a bounty on a soldier named Meyers, who killed two men and ran. You track him into Crater Lake, find the Anarchist camp he is linked to and bring back proof that he is dead.
The Anarchist SpyA bounty job for Wizard Island. An Anarchist is riding around the Crater Lake area, and the camp wants him brought in alive. Find him, knock him off his bike and tie him up.Deschutes County Militia
The Deschutes County Militia is Colonel Garret's army in the south and the best-trained human force you meet. For much of the second half you work for them at Diamond Lake and Wizard Island. Their soldiers are also the toughest humans in the game to kill.
Image: Bend Studio / PlayStationMarauders
Marauders are independent bandit gangs that ambush riders on the main roads and hold many of the Ambush Camps. They look like ordinary survivors, so watch for snipers in trees and wires across the road before you ride into a trap.
Image: Bend Studio / PlayStationNERO Soldier
NERO Soldiers guard the government research teams that reappear in the wilderness two years into the outbreak. In the story you shadow and spy on them rather than fight them, so their jobs are about staying out of sight.
Image: Bend Studio / PlayStationRippers
The Rippers are a Freaker-worshipping cult that shaves, scars and drugs its members and hunts anyone who will not join. They hit the northern regions hardest, and with no body armor they go down fast if you hold a choke point.