Image: Bend Studio / PlayStationOfficial screenshot from Bend Studio / PlayStation.
Marauders are independent bandit gangs that ambush riders on the main roads and hold many of the Ambush Camps. They look like ordinary survivors, so watch for snipers in trees and wires across the road before you ride into a trap.
Small road gangs prefer melee, likely because gunfire draws Freakers. Bigger camp gangs bring rifles, snipers and sometimes LMGs. A sniper can kill you in two or three shots, and his first shot is usually the signal for the rest to attack.
Slow down near roadblocks, gas stations and stalled cars, and sweep with Survival Vision. A spotted ambush is half beaten. Creep between bushes, take out the sniper first, then thin the rest with stealth kills or silenced headshots. Armored southern gangs need headshots or extra rounds.
Clearing a camp pays XP, trust and credits to a nearby friendly camp. Most camps also hide an underground bunker with a map of the area, a bed and sometimes a crafting recipe. Ambush Camp Hunter hands out recipes as you go, starting with the Spiked Bat. The Smoke Bomb comes at three camps and the Proximity Bomb at seven.
Snare ambushes fake a trail to lure you to a tree. If the path looks too inviting, check it with Survival Vision first. Clearing every Ambush Camp, Infestation and NERO Checkpoint in one region earns the Silver trophy Welcome to the Party, Pal.
Drifters on the MountainWith your bike gone from O'Leary Mountain, you set out on foot to get it back. The trail leads through a marauder camp near the safehouse and ends at Copeland's Camp.
Lots of Sick PeopleYou have found Lisa in Marion Forks, and now you need to get her somewhere safe. You ride with her to Tucker's Hot Springs camp, dealing with whatever gets in the way.
Don't Give Me OrdersCaptain Kouri wants your help clearing a marauder camp tied to Vasquez, the AWOL Militia soldier you have been tracking. You storm the camp with him and free a hostage.
A Bunch of CavemenA Bunch of Cavemen is a camp job for Diamond Lake in the Crater Lake region. Marauders have set up a camp in the south, and Diamond Lake wants it gone, so you ride out and clear it.
You Couldn't Stop ShakingYou and Sarah are at Chemult Community College in Crater Lake and need to get out alive. Fight your way back to the bike with her, clear out the Marauders on campus and grab the centrifuge she needs for her lab.
Didn't Want To Join Up?A hostage rescue job for the Diamond Lake camp. A young survivor named Ethan Ross has been grabbed by marauders, and you find their area and pull him out.
How Do I Get Them?A marauder camp clearing job for Wizard Island. This group has dug in on the roof of a gas station with plenty of firepower, and you have to take them off the high ground.
I Don't Wanna HangTaylor, a young Militia soldier, has run from Wizard Island, and you ride out to bring him back. The trail leads to a ski lodge held by marauders.
Take Back What's MineA bounty job for Wizard Island. You track down Crystal Adkins, a drifter and ex-convict who is good with a knife, deal with the Marauders around her and bring back her jewelry as proof.
That's His MistakeRight after you pull TNT out of the Lucky Lad Mine with Skizzo, Marauders hit you outside the entrance. You have to clear the area before you can head back toward Lost Lake.
Ambush Camp HunterAmbush Camp Hunter is the open-world storyline for clearing the Marauder ambush camps set up along Oregon's main roads. The camps supply the snipers, tripwires and clothesline traps that hit you on the ride, so each one you burn out makes that route safer.
Marauder Camp HunterMarauder Camp Hunter is the storyline for tracking ambushers back to their bases and wiping them out. The camps belong to Drifters, Rippers and Marauders, and they are spread from Belknap down to the south.