A Good Soldier is the storyline where Deacon signs on with the Deschutes County Militia so he can find out what is going on in the south. It covers his time as a Militia recruit under Captain Kouri and Colonel Garret at Wizard Island.
Deacon signs up with the Deschutes County Militia because it is the only way to learn what is going on in the south. You run jobs for Captain Kouri and Colonel Garret out of Wizard Island, from clearing Marauder camps to wiping out the Chemult Horde.
Many of its missions also count for An Officer And A Gentleman, Law And Disorder and How He'd Survive?, so you move several storylines at once. Deacon keeps his search for Sarah to himself the whole time.
Deacon's time as a recruit falls apart in Shadow Of Death. Skizzo turns up with the Colonel while Deacon is leading Sarah out of the Ark. Deacon is sentenced to hang, and Kouri is the one who breaks him out.
Driven To ExtinctionCaptain Kouri asks you to help track Vasquez, a Militia soldier who went AWOL. You start at a cabin and follow his trail through snowy woods with Kouri.
Don't Give Me OrdersCaptain Kouri wants your help clearing a marauder camp tied to Vasquez, the AWOL Militia soldier you have been tracking. You storm the camp with him and free a hostage.
A War We Can WinA War We Can Win is the story mission where Deacon arrives at Wizard Island, the Deschutes County Militia's fortress in Crater Lake. Colonel Garret walks you through the base and explains what his Militia is fighting for.
You Alone I Have SeenCaptain Kouri wants Weaver's new Napalm Molotov tested on a real horde. You take on the Chemult horde of 300 Freakers, then report back to Kouri.
Shadow Of DeathDeacon tries to get Sarah off Wizard Island. You take out the Militia's RPG, reach Sarah's lab in the Ark and lead her to the top of the volcanic cove.
I Tried To Hit That OnceWeaver needs polystyrene for a new weapon. You collect it from the roadsides around Crater Lake and bring it back to Wizard Island so the two of you can test the result.
I Don't Wanna HangTaylor, a young Militia soldier, has run from Wizard Island, and you ride out to bring him back. The trail leads to a ski lodge held by marauders.
We Will Take Back This WorldColonel Matthew Garret wants you to report in on Wizard Island. You meet him and get his view of the war against the Freakers, plus your next assignment.An Officer And A Gentleman
An Officer And A Gentleman follows Deacon's dealings with Captain Derrick Kouri of the Militia. It starts when Deacon spots his old Mongrels ring on Kouri and wants to know how he got it, and it runs through Deacon's whole stint with the Militia.
Law And Disorder
Law And Disorder is the storyline about Colonel Matthew Garret, leader of the Deschutes County Militia. Deacon plays soldier at Wizard Island while working out what kind of man the Colonel really is.
Blow It Up Good
Blow It Up Good is James Weaver's storyline. Weaver is the Militia's explosives expert at Wizard Island, and Deacon helps him build better ways to burn down Freakers, including the Napalm Molotov.
How He'd Survive?
How He'd Survive? is the storyline about Wade Taylor, a Militia soldier Deacon meets at Wizard Island. Deacon has known plenty of men like Taylor and wonders how someone like him has lasted this long after the collapse.