Law And Disorder is the storyline about Colonel Matthew Garret, leader of the Deschutes County Militia. Deacon plays soldier at Wizard Island while working out what kind of man the Colonel really is.
Colonel Matthew Garret runs the Militia on Wizard Island like a religious crusade. You play soldier for him while working out what kind of man he really is.
The Colonel's grip on Wizard Island ends in the final fight inside the Ark. When you reach his chamber he is already dying. Sarah slipped water hemlock into his tea, and the Militia is finished.
We Must Fill The ArkColonel Matthew Garret has called the Militia together for a speech. You drive over and listen to what he has planned for Wizard Island.
Throw Them Into The FurnaceColonel Matthew Garret is giving another speech to his Militia. You drive to the spot and stand in the crowd to hear him out.
A War We Can WinA War We Can Win is the story mission where Deacon arrives at Wizard Island, the Deschutes County Militia's fortress in Crater Lake. Colonel Garret walks you through the base and explains what his Militia is fighting for.
You Alone I Have SeenCaptain Kouri wants Weaver's new Napalm Molotov tested on a real horde. You take on the Chemult horde of 300 Freakers, then report back to Kouri.
Shadow Of DeathDeacon tries to get Sarah off Wizard Island. You take out the Militia's RPG, reach Sarah's lab in the Ark and lead her to the top of the volcanic cove.
For An Outlaw BikerThe final push into the Ark on Wizard Island. You fight through the Militia inside, save Weaver, settle things with Skizzo and head for the Colonel's chamber.
I Don't Wanna HangTaylor, a young Militia soldier, has run from Wizard Island, and you ride out to bring him back. The trail leads to a ski lodge held by marauders.
We Will Take Back This WorldColonel Matthew Garret wants you to report in on Wizard Island. You meet him and get his view of the war against the Freakers, plus your next assignment.
Evil Surrounds UsColonel Garret is giving another speech at Wizard Island in Crater Lake. Head to the gathering spot and listen to what he has to say to his soldiers.
What Kept Me GoingYou and Sarah set out from Wizard Island to ride north over the Thielsen Pass. The goal is the old Cloverdale facility, where she can get the equipment she needs.A Good Soldier
A Good Soldier is the storyline where Deacon signs on with the Deschutes County Militia so he can find out what is going on in the south. It covers his time as a Militia recruit under Captain Kouri and Colonel Garret at Wizard Island.
Image: Bend Studio / PlayStationI'm Never Giving Up
I'm Never Giving Up is the storyline about Deacon staying in the south to be near Sarah. It starts once he reaches the Militia at Wizard Island and follows him running supply jobs and other work to help her however he can.
Blow It Up Good
Blow It Up Good is James Weaver's storyline. Weaver is the Militia's explosives expert at Wizard Island, and Deacon helps him build better ways to burn down Freakers, including the Napalm Molotov.
An Officer And A Gentleman
An Officer And A Gentleman follows Deacon's dealings with Captain Derrick Kouri of the Militia. It starts when Deacon spots his old Mongrels ring on Kouri and wants to know how he got it, and it runs through Deacon's whole stint with the Militia.