Image: Bend Studio / PlayStationNo screenshot of I'm Never Giving Up yet. This one shows Sarah Whitaker (Bend Studio / PlayStation).
I'm Never Giving Up is the storyline about Deacon staying in the south to be near Sarah. It starts once he reaches the Militia at Wizard Island and follows him running supply jobs and other work to help her however he can.
Sarah is working on research for Colonel Garret, and Deacon fetches what she needs, from yeast to silicate. They have to hide that they are married because of the Colonel's rules. The arc follows them working back toward each other.
A War We Can WinA War We Can Win is the story mission where Deacon arrives at Wizard Island, the Deschutes County Militia's fortress in Crater Lake. Colonel Garret walks you through the base and explains what his Militia is fighting for.
I Know Things Are StrangeSarah needs yeast for her work at Wizard Island. You head out on a supply run to find some and bring it back to her lab.
Afraid Of A Little Competition?Afraid Of A Little Competition? is a Wizard Island story mission for Sarah. She needs another supply for her work, this time a bag of silicate, and sends you out into the Crater Lake region to find it.
Just Another Acquisition FormSarah wants to go on a supply run, and you are her ride. You drive to her tent on Wizard Island, follow her while she gets ready, then walk with her back to your bike.
Can I Ask You Something?A short ride mission with Sarah. You leave the Militia's territory together and head for Chemult Community College, and the two of you finally talk on the way.
So Many Of ThemSarah needs equipment from the Chemult Community College campus. Deacon heads in, fights through Freaker swarms to the science building and helps Sarah find a centrifuge.
You Couldn't Stop ShakingYou and Sarah are at Chemult Community College in Crater Lake and need to get out alive. Fight your way back to the bike with her, clear out the Marauders on campus and grab the centrifuge she needs for her lab.
What Kept Me GoingYou and Sarah set out from Wizard Island to ride north over the Thielsen Pass. The goal is the old Cloverdale facility, where she can get the equipment she needs.
I Knew These PeopleSarah takes you to the Cloverdale facility where she used to work. You walk the grounds with her and look for a way into the warehouse so she can get inside.
Expect The WorstSarah needs to get inside the Cloverdale research labs, and you clear the way. You fight through the warehouse to the atrium and then look for the facility's head of security.
We Couldn't Take The RiskYou and Sarah have reached the Cloverdale facility, and it is not safe yet. Shut down the electric fences, burn the Crier nests on the grounds and get back to your bike.
This Could Be ItSarah Whitaker sends you south on a job for her research. You drive out, find the test subject she needs, knock it out with a tranquilizer and bring it back to her.
You Alone I Have SeenCaptain Kouri wants Weaver's new Napalm Molotov tested on a real horde. You take on the Chemult horde of 300 Freakers, then report back to Kouri.
I've Got A PlanSarah sends you out from Wizard Island to gather samples of water hemlock. The Militia thinks it is for a new weapon, but Deacon has his own plans.
What It Takes To SurviveYou need O'Brian's help to get Sarah off Wizard Island by air, so you ride out to meet him. He sends you into the Ice Wind Lava Cave to find Cooper, and the job gets much bigger from there.
Shadow Of DeathDeacon tries to get Sarah off Wizard Island. You take out the Militia's RPG, reach Sarah's lab in the Ark and lead her to the top of the volcanic cove.
Keep Them SafeRikki needs more for the truck bomb. You ride to Iron Butte Ranch, wipe out the Horde of 300 Swarmers there, then radio Boozer about getting the fertilizer.
For An Outlaw BikerThe final push into the Ark on Wizard Island. You fight through the Militia inside, save Weaver, settle things with Skizzo and head for the Colonel's chamber.
Where's My Damn Rings?A post-story errand. You go back into the Ark on Wizard Island to search for your rings, the wedding band and the Mongrels ring that matter so much to Deacon.Law And Disorder
Law And Disorder is the storyline about Colonel Matthew Garret, leader of the Deschutes County Militia. Deacon plays soldier at Wizard Island while working out what kind of man the Colonel really is.
An Officer And A Gentleman
An Officer And A Gentleman follows Deacon's dealings with Captain Derrick Kouri of the Militia. It starts when Deacon spots his old Mongrels ring on Kouri and wants to know how he got it, and it runs through Deacon's whole stint with the Militia.
Blow It Up Good
Blow It Up Good is James Weaver's storyline. Weaver is the Militia's explosives expert at Wizard Island, and Deacon helps him build better ways to burn down Freakers, including the Napalm Molotov.
Image: Bend Studio / PlayStationRace Against Time
Race Against Time is a short late-game storyline that sets up the final push against the Deschutes County Militia. It picks up after Deacon rides north to Lost Lake and covers the plan to strike back at Wizard Island.