Crater Lake is the far southern region built around the real lake and Wizard Island, the Militia's headquarters. It opens in the second half of the story and has the most encampment jobs and NERO research sites in the game.
Wizard Island sits in the middle of the lake and Diamond Lake is a Militia base to the north. The Crater Lake Visitor Center is another landmark. The Spruce Lake checkpoint and ambush camp share one site at a tunnel mouth.
Jobs here pay Wizard Island or Diamond Lake, and each camp keeps its own credits. Spruce Lake's tunnel Horde comes back over time, which makes it a good spot to farm Swarmer ears.
We Must Fill The ArkColonel Matthew Garret has called the Militia together for a speech. You drive over and listen to what he has planned for Wizard Island.
I Know Things Are StrangeSarah needs yeast for her work at Wizard Island. You head out on a supply run to find some and bring it back to her lab.
Throw Them Into The FurnaceColonel Matthew Garret is giving another speech to his Militia. You drive to the spot and stand in the crowd to hear him out.
You Can't Do This AloneThe final push on Wizard Island. With Lost Lake's fighters behind you, you storm the Militia's stronghold and fight your way into the Ark toward Colonel Garret.
Afraid Of A Little Competition?Afraid Of A Little Competition? is a Wizard Island story mission for Sarah. She needs another supply for her work, this time a bag of silicate, and sends you out into the Crater Lake region to find it.
Driven To ExtinctionCaptain Kouri asks you to help track Vasquez, a Militia soldier who went AWOL. You start at a cabin and follow his trail through snowy woods with Kouri.
For An Outlaw BikerThe final push into the Ark on Wizard Island. You fight through the Militia inside, save Weaver, settle things with Skizzo and head for the Colonel's chamber.
Don't Give Me OrdersCaptain Kouri wants your help clearing a marauder camp tied to Vasquez, the AWOL Militia soldier you have been tracking. You storm the camp with him and free a hostage.
I Tried To Hit That OnceWeaver needs polystyrene for a new weapon. You collect it from the roadsides around Crater Lake and bring it back to Wizard Island so the two of you can test the result.
Just Another Acquisition FormSarah wants to go on a supply run, and you are her ride. You drive to her tent on Wizard Island, follow her while she gets ready, then walk with her back to your bike.
Can I Ask You Something?A short ride mission with Sarah. You leave the Militia's territory together and head for Chemult Community College, and the two of you finally talk on the way.
A Bunch of CavemenA Bunch of Cavemen is a camp job for Diamond Lake in the Crater Lake region. Marauders have set up a camp in the south, and Diamond Lake wants it gone, so you ride out and clear it.
You Couldn't Stop ShakingYou and Sarah are at Chemult Community College in Crater Lake and need to get out alive. Fight your way back to the bike with her, clear out the Marauders on campus and grab the centrifuge she needs for her lab.
Didn't Want To Join Up?A hostage rescue job for the Diamond Lake camp. A young survivor named Ethan Ross has been grabbed by marauders, and you find their area and pull him out.
What Kept Me GoingYou and Sarah set out from Wizard Island to ride north over the Thielsen Pass. The goal is the old Cloverdale facility, where she can get the equipment she needs.
How Do I Get Them?A marauder camp clearing job for Wizard Island. This group has dug in on the roof of a gas station with plenty of firepower, and you have to take them off the high ground.
We Will Take Back This WorldColonel Matthew Garret wants you to report in on Wizard Island. You meet him and get his view of the war against the Freakers, plus your next assignment.
Keeping SouvenirsDiamond Lake has a bounty on Anderson, a killer tied to the deserter Vasquez. You track him from Mazama Village and bring back proof that he is dead.
Evil Surrounds UsColonel Garret is giving another speech at Wizard Island in Crater Lake. Head to the gathering spot and listen to what he has to say to his soldiers.
I Don't Wanna HangTaylor, a young Militia soldier, has run from Wizard Island, and you ride out to bring him back. The trail leads to a ski lodge held by marauders.
This Could Be ItSarah Whitaker sends you south on a job for her research. You drive out, find the test subject she needs, knock it out with a tranquilizer and bring it back to her.
You Don't Want To KnowWizard Island posts a bounty on a soldier named Meyers, who killed two men and ran. You track him into Crater Lake, find the Anarchist camp he is linked to and bring back proof that he is dead.
Take Back What's MineA bounty job for Wizard Island. You track down Crystal Adkins, a drifter and ex-convict who is good with a knife, deal with the Marauders around her and bring back her jewelry as proof.
You Alone I Have SeenCaptain Kouri wants Weaver's new Napalm Molotov tested on a real horde. You take on the Chemult horde of 300 Freakers, then report back to Kouri.
I've Got A PlanSarah sends you out from Wizard Island to gather samples of water hemlock. The Militia thinks it is for a new weapon, but Deacon has his own plans.
Just Checking InYou want to know how Boozer is doing back at Lost Lake. You ride to the Applegate Peak radio tower, climb it and call him on the radio.
The Anarchist SpyA bounty job for Wizard Island. An Anarchist is riding around the Crater Lake area, and the camp wants him brought in alive. Find him, knock him off his bike and tie him up.
What It Takes To SurviveYou need O'Brian's help to get Sarah off Wizard Island by air, so you ride out to meet him. He sends you into the Ice Wind Lava Cave to find Cooper, and the job gets much bigger from there.
Makes No Difference To ThemYou need to reach Boozer by radio from Crater Lake. Ride to the Applegate Peak radio tower, climb it and call him up.
Shadow Of DeathDeacon tries to get Sarah off Wizard Island. You take out the Militia's RPG, reach Sarah's lab in the Ark and lead her to the top of the volcanic cove.
Where's My Damn Rings?A post-story errand. You go back into the Ark on Wizard Island to search for your rings, the wedding band and the Mongrels ring that matter so much to Deacon.
Mayday! Mayday!You cross into the Diamond Lake valley in the south and hear gunfire. You go to investigate and find two Militia soldiers pinned down by a Rager bear.
Not From Around HereDeacon rides with Corporal Russell of the Deschutes County Militia. It is your first time riding alongside the Militia after crossing into the Crater Lake region.
We're Fighting A WarYou go with Captain Kouri to the Militia's Diamond Lake encampment to look for any trace of Sarah. You talk to a drifter there and search the camp before meeting Kouri back at your bike.
A War We Can WinA War We Can Win is the story mission where Deacon arrives at Wizard Island, the Deschutes County Militia's fortress in Crater Lake. Colonel Garret walks you through the base and explains what his Militia is fighting for.
He's Feeding The FreaksA Ripper camp clearing job for Wizard Island. Rippers are still active near Crater Lake, and the Militia camp wants this nest of them wiped out.
I'm Never Giving UpI'm Never Giving Up is the storyline about Deacon staying in the south to be near Sarah. It starts once he reaches the Militia at Wizard Island and follows him running supply jobs and other work to help her however he can.Chemult
Chemult is the only real town on Highway 97, with a motel, truck stop, cafe and a rail station. Come for loot in its many shops and for the Chemult Station Horde nesting in a derailed NERO body train.
Chemult Community College
Chemult Community College is a walled campus near Chemult and the biggest site on Highway 97. It stays sealed until the story mission So Many Of Them, then holds a NERO checkpoint, an infestation and a Horde.
Highway 97
Highway 97 is the southern stretch of US highway running through Chemult and past Chemult Community College. It has more Hordes than any other region, including the 300-strong Lobert Draw Ridge Horde, so bring your best gear.
Red Cross Plane Crash
A wrecked Red Cross supply plane on the Ripper side of the Lost Lake border. In Playing All Night, Deacon sneaks into Ripper land to find antibiotics for Boozer here and has to kill a Breaker to get them.