Mt. Bailey Horde is a 275-Swarmer Horde in Crater Lake, one of the Horde Killer targets. It opens after A War We Can Win. Clear it for 4,000 XP and 1,100 Trust at Wizard Island.
Stock fire bombs, explosives, attractors and stamina cocktails before you ride out. Use choke points and explosive barrels, and never stop moving. A high-capacity LMG cleans up the stragglers once the fire has done its work.
Hordes bed down somewhere dark during the day and move out at night to feed and drink. Scout the area in daylight while it sleeps, then pick when to start the fight. If you only need to pass through, give its route a wide berth after dark.
You can ride off, restock and come back. The kill count holds for a while, but stray Swarmers top the Horde back up if you wait too long. Keep your bike fuelled and parked on your exit route, not in the Horde's path.
Deacon remembers an early run for Weaver out to the Lost Cabin Mine, back when spotting a Horde meant turning the bike around.
Chemult Station Horde
The Chemult Station Horde is a 125-Swarmer Horde Killer target living in a derailed NERO body train at Chemult's rail station. It opens after A War We Can Win and pays Diamond Lake.
Groose Gardens Horde
The Groose Gardens Horde is a 125-Swarmer Horde Killer target on Highway 97. It opens after A War We Can Win and pays 4,000 XP plus Diamond Lake Trust.
Lobert Draw Ridge Horde
The Lobert Draw Ridge Horde is a 300-Swarmer Horde Killer target on Highway 97, one of the largest in the game. It opens after A War We Can Win, and you should only take it on with a full kit and a long trap line.
Wizard Island
Wizard Island sits in the middle of Crater Lake and is the Deschutes County Militia's main base. You work for Colonel Garret here, with Dee's gun shop and Caleb Tomlinson's garage as the draw.