The Chemult Station Horde is a 125-Swarmer Horde Killer target living in a derailed NERO body train at Chemult's rail station. It opens after A War We Can Win and pays Diamond Lake.
Fill your saddlebags, carry every explosive slot and find explosive barrels and fuel tanks before you start. Lead the Horde through them, mine your retreat with proximity bombs and park the bike far down the escape route. Clear Chemult's streets first and plan your retreat through the town.
Hordes rest in their hibernation spot during the day and go out to feed and drink after dark. Hitting a sleeping Horde lets you set up traps first. Every Swarmer drops an ear, so loot the field afterward for the bounty collector.
It becomes a Horde Killer target after A War We Can Win.
Deacon used to change trains at this station when he rode the rails down from Farewell.
Groose Gardens Horde
The Groose Gardens Horde is a 125-Swarmer Horde Killer target on Highway 97. It opens after A War We Can Win and pays 4,000 XP plus Diamond Lake Trust.
Lobert Draw Ridge Horde
The Lobert Draw Ridge Horde is a 300-Swarmer Horde Killer target on Highway 97, one of the largest in the game. It opens after A War We Can Win, and you should only take it on with a full kit and a long trap line.
Chemult Horde (You Alone I Have Seen)
A 300-Swarmer Horde at Chemult that you clear in You Alone I Have Seen, Captain Kouri's field test of Weaver's Napalm Molotov. It is not the free-roam Chemult Station Horde, which is a separate 125-Swarmer target.
Mt. Bailey Horde
Mt. Bailey Horde is a 275-Swarmer Horde in Crater Lake, one of the Horde Killer targets. It opens after A War We Can Win. Clear it for 4,000 XP and 1,100 Trust at Wizard Island.