Image: Bend Studio / PlayStationOfficial screenshot from Bend Studio / PlayStation.
I Remember is Deacon's personal storyline about his past and his wife Sarah. It runs through the whole game, mixing present-day missions with flashbacks to how Deacon and Sarah met and the night of the outbreak.
Deacon spends the first half of the game believing Sarah died. Leads from NERO and O'Brian point to her being alive, and he finds her at the Militia's Wizard Island base.
Bad Way To Go OutBad Way To Go Out is the first proper mission after the prologue. Deacon and Boozer need to get through the Freaker-infested Belknap Tunnel, so you walk point on foot, then ride with Boozer to Crazy Willie's.
They're Not SleepingA NERO helicopter has landed in the Cascade region. You sneak into the landing zone, tail a NERO researcher into a cave and listen in on what they are doing, then get back to your bike.
What Did You Do?You ride up to the abandoned NERO refugee camp in Belknap and clear the Freakers out of it. Then you leave a Stonecrop flower at Sarah's memorial stone.
Searching for SomethingDeacon spots a NERO black helicopter and gives chase. You follow it on your bike, then fight off the threat at the landing site to take a NERO radio.
What's A Nice GirlA flashback to the day Deacon met Sarah. Her car has broken down and he gives her a ride through Belknap, past the Belknap Caves.
Making ContactYou have spotted a NERO landing zone and want answers. You sneak in, follow the agent O'Brian away from his team and confront him about the night Sarah left on his helicopter.
It Was On MeYou ride up to the overrun NERO refugee camp in Belknap to visit Sarah's memorial stone. Deacon has a lot on his mind since Boozer got hurt.
I've Pulled Weeds BeforeA flashback with Sarah from early in their relationship. She takes Deacon on one of her field trips and shows him how to pick lavender.
I Should Have Left HerA memory entry in the I Remember storyline. After finding Lisa in Marion Forks, Deacon thinks about Sarah's younger sister Emma.
I Need Your HelpO'Brian calls you out for a meeting near Lost Lake. He wants you to spy on his own people, so you follow a NERO helicopter to its landing zone and watch what the researchers are doing.
It's On A MissionO'Brian sends you after another NERO field research team near Lost Lake. You ride out and listen in while a researcher studies the Freakers.
On Herod's BirthdayO'Brian wants more NERO data, so Deacon tracks a NERO field research team in the Lost Lake region. You tag their helicopter with a GPS tracker and watch the researcher at work.
He's Full of CrapYou ride up to the overrun NERO refugee camp to visit Sarah's memorial stone. Deacon fills her in on the move to Lost Lake and the people he has met there.
Moments of LucidityO'Brian has another job for you near Lost Lake. You find a NERO field team, put a GPS tracker on their helicopter and spy on the researcher.
You Could Have Done MoreO'Brian wants another meeting, so you ride out in Lost Lake to hear what he has found out about Sarah. Boozer comes along and waits at the bike while you talk.
It's Been Crazy HereAnother trip to Sarah's memorial stone at the overrun NERO refugee camp. Deacon has news to share about O'Brian, Boozer and life at Lost Lake.
No Beginning and No EndAn I Remember mission. Deacon rides to the old church in Marion Forks and has to clear out the squatters who have moved in. The place matters to him because of Sarah.
Drowned Them Like RatsOne of Deacon's visits to Sarah's memorial stone. You ride up to the stone and he talks to her about what has been happening.
I Was DistractedA camp scene at Iron Mike's. You watch Rikki try to teach Addy how to ride a motorcycle, and it sends Deacon's mind back to Sarah.
Why Am I Here?O'Brian wants another meeting, and you ride out in the Lost Lake region to find him. This time he has news about what happened to Sarah after that night in Farewell.
Only Thing Keeping Me SaneDeacon rides back up to the overrun NERO refugee camp for one last visit to Sarah's memorial stone. It is the end of his habit of talking to the stone about the past.
Mayday! Mayday!You cross into the Diamond Lake valley in the south and hear gunfire. You go to investigate and find two Militia soldiers pinned down by a Rager bear.
Not From Around HereDeacon rides with Corporal Russell of the Deschutes County Militia. It is your first time riding alongside the Militia after crossing into the Crater Lake region.
We're Fighting A WarYou go with Captain Kouri to the Militia's Diamond Lake encampment to look for any trace of Sarah. You talk to a drifter there and search the camp before meeting Kouri back at your bike.
I Promise To Never Leave YouA memory entry in the I Remember storyline. Deacon thinks back to the night he proposed to Sarah, and why he did it without a proper ring.
A War We Can WinA War We Can Win is the story mission where Deacon arrives at Wizard Island, the Deschutes County Militia's fortress in Crater Lake. Colonel Garret walks you through the base and explains what his Militia is fighting for.
That's When I KnewRikki Patil needs one more hand to wrap up the repairs at the hydro dam. Rippers show up while you are there, so you fight them off with her and then get back to the bikes.
Sarah WhitakerSarah Whitaker is Deacon's wife, a botanist with two PhDs who studied rare plants at Cloverdale's Iron Butte lab. You get to know her through flashback missions in the I Remember storyline. Deacon believes she was lost in the first days of the outbreak.Finding NERO
Finding NERO is the storyline about the National Emergency Response Organization and what its researchers are still doing in Oregon. Deacon keeps running into NERO scientists, led by James O'Brian, and wants to know why they are out there.
Image: Bend Studio / PlayStationSomeone That I Used To Know
Someone That I Used To Know is the storyline about Rikki Patil, the mechanic at Iron Mike's camp. She and Deacon go back a long way, but she does not trust him anymore, and he works to earn that trust back.
An Officer And A Gentleman
An Officer And A Gentleman follows Deacon's dealings with Captain Derrick Kouri of the Militia. It starts when Deacon spots his old Mongrels ring on Kouri and wants to know how he got it, and it runs through Deacon's whole stint with the Militia.
How He'd Survive?
How He'd Survive? is the storyline about Wade Taylor, a Militia soldier Deacon meets at Wizard Island. Deacon has known plenty of men like Taylor and wonders how someone like him has lasted this long after the collapse.