73 weapons in Days Gone.
Remote Bomb
The Remote Bomb is a crafted explosive made from a car airbag that you detonate by hand. The recipe unlocks after We Couldn't Take The Risk. It is the bomb for planned ambushes and for blowing up weak structures.
Ripper Axe
The Ripper Axe is a crafted melee weapon that looks like a broken paddle studded with nails. The recipe unlocks after They Will Never Stop. It is a rough but strong option if you carry 2x4s and spare scrap.
Ripper Blade
The Ripper Blade is a crafted baton fitted with spiral blades. The recipe unlocks after They Will Never Stop. It turns a spare stool leg and saw blade into a strong cutting weapon.
Ripper Club
The Ripper Club is a crafted club that looks like a shock absorber bolted with metal parts. The recipe unlocks after They Will Never Stop. It is a heavy blunt option built from a wooden bat.
Rock
Rocks are free throwables you use to distract enemies while sneaking. Toss one to pull a guard or Freaker away from your path. With the Rock On skill, a hit can stun weaker enemies.
Rock Chuck
The Rock Chuck is a Special Forces assault rifle with a built-in suppressor that never wears out. You unlock it by clearing every Marauder Camp. It is the best gun in the game for quiet kills at any range.
Image: Bend Studio / PlayStationRPD
The RPD is a Military Spec Russian light machine gun with a 65-round drum. The in-game description pitches it for Horde fights, and it delivers. It is also your starting LMG in challenge-mode Horde fights.
RSF60
The RSF60 is an Average-condition pump shotgun with balanced fire rate and damage. It takes the primary slot and you can pick one up in the Cloverdale armory during Expect The Worst. It makes a dependable mid-game shotgun.
SAF
The SAF is a Junk-condition assault rifle and the most common gun in Oregon. Almost every faction carries one, so you will find them everywhere. No merchant sells it, so it never goes in your locker.
SAP9
The SAP9 is a Poor-condition pistol sold at Hot Springs for 500 credits with no Trust needed. It is a clear upgrade over the 9mm, with a 12-round magazine and better accuracy. Buy it on your first visit.
Sawed Off
The Sawed Off is a primary-slot shotgun with a slow fire rate and wide spread. Rippers and Marauders carry it, so you pick it up rather than buy it. It does decent damage at point-blank range and not much else.
Sledgehammer
The Sledgehammer is a heavy found melee weapon used by Marauders and elite Rippers. You pick one up off a fallen enemy. Swings are heavy and can stagger a Breaker.
SMP9
The SMP9 is an automatic sidearm with a 30-round magazine. You can buy it at Hot Springs or Lost Lake, or get a better Mil-Spec copy free from Horde Killer. Full-auto in the sidearm slot is great on the bike.
SSR
The SSR is a semi-automatic sniper rifle with a large magazine and no delay between shots. You get it as a reward near the end of the main story. It suits hectic fights where a bolt-action would be too slow.
Stinger
The Stinger is a Poor-condition submachine gun sold at Hot Springs from Trust level 2. It is plain and reliable with a 30-round magazine. An 800-credit upgrade adds 15 more rounds.
Superior Club
The Superior Club is a crafted bat reinforced with a small pipe. Its recipe sits in the Jefferson Rail Tunnel Ambush Camp bunker. It is the bat upgrade to make when you have a small pipe but no saw blade.
Superior metal axe
The Superior Metal Axe is one of the strongest melee weapons in the game. You cannot craft it; you find it in the southern regions of Crater Lake and Highway 97. Its damage and durability both top the charts.
SWAT 10
The SWAT 10 is an Average-condition submachine gun sold at Lost Lake from Trust level 2. It is tight and accurate with a fast fire rate. A 780-credit upgrade adds 15 rounds to its 30-round magazine.
Talon 7
The Talon 7 is a Military Spec long-range rifle built to drop the toughest targets. It holds 5 rounds, or 7 with the upgrade. It is a strong special-slot pick for Breakers and big Freakers at range.
The Cowboy
The Cowboy is an antique-style rifle fed by a six-round revolver cylinder. Only Wizard Island sells it, for 1,000 credits from Trust level 2. It is accurate and hits hard for the price.
The Growler
The Growler is a six-barrel minigun made for shredding Hordes. It only appears in New Game Plus and in one challenge. It takes no weapon slot, cannot be reloaded, and is dropped the moment you switch weapons.
The Mayor
The Mayor is a revolver that fires small shotgun shells. It is Colonel Garret's weapon and a reward from the Law And Disorder storyline. It hits very hard up close from the sidearm slot.
The Sheriff
The Sheriff is a heavy-barreled precision revolver and Iron Mike's weapon of choice. It unlocks free after We've All Done Things. One shot is often enough, but reloads are slow.
Tranquilizer
The Tranquilizer is a single-purpose dart gun Sarah gives you to sedate a Newt. It is in Junk condition and only works for that task. You cannot keep it or use it in normal combat.