583 collectibles in Ghost of Tsushima.
Charm of Uneven Standing
The Charm of Uneven Standing is a major Utility charm in Ghost of Tsushima. Sticky bombs knock down every target they catch and leave them open for longer. You get it by raising your Legend to The Ghost of Tsushima.
Charm of Unseen Respite
The Charm of Unseen Respite is a major Utility charm in Ghost of Tsushima. Smoke bombs heal 25% of your health. You get it by raising your Legend to The Avenging Guardian.
Charm of Unyielding I
The Charm of Unyielding I is a minor Defense charm in Ghost of Tsushima. While you are at half health or below, you take moderately less damage. You get it by finishing the tale Incident at Hiyoshi Pass.
Charm of Unyielding II
The Charm of Unyielding II is a minor Defense charm in Ghost of Tsushima. While you are at half health or below, you take a major amount less damage. You get it by finishing the tale Ghosts in the Fog.
Charm of Versatile Skills
The Charm of Versatile Skills is a major Utility charm from the Iki Island expansion in Ghost of Tsushima. Doubles a minor charm's effect when no other minor charm from the same category is equipped. You get it by raising your Legend to Legacy Redeemer.
Image: Sucker Punch Productions / PlayStationCharm of Vitality
The Charm of Vitality is a minor Defense charm in Ghost of Tsushima. Your maximum health goes up by a moderate amount. You get it by finishing Unfinished Business, Three Actions, Three Illusions or This Threefold World.
Charm of Well-Being I
The Charm of Well-Being I is a minor Utility charm in Ghost of Tsushima. Healing restores an extra 7.5% health. You get it by finishing Servant of the People or A Place to Call Home.
Charm of Well-Being II
The Charm of Well-Being II is a minor Utility charm in Ghost of Tsushima. Healing restores an extra 15% health. You get it by finishing the tale The Cause of Suffering.
Charm of Yuriko's Keepsake
The Charm of Yuriko's Keepsake is a minor Ranged charm in Ghost of Tsushima. Each arrow has a 15% chance to poison its target. You get it by finishing The Proud Do Not Endure or The Art of Seeing.
Image: Sucker Punch Productions / PlayStationCharms
Charms are equippable trinkets that add perks to Jin, from extra health to silent arrows. You earn them from Shinto shrines, side tales and Legend ranks, and the six slots you can fill let you tune Jin for stealth, archery or swordplay.
Chikurin Headband
Chikurin Headband is a headband hidden in a boat by the shore near River Child's Wetlands in Izuhara. It has no map marker, so use the Guiding Wind set to vanity gear to find it.
Chinese Vase
Chinese Vase is one of the 50 Mongol Artifacts, pieces of the invaders' culture and warfare you can study. It sits at Fort Imai in Toyotama, and finding 20 artifacts counts toward the Know Your Enemy trophy.
Clear Summer Headband
Clear Summer Headband is a headband you get from "The End of Suffering", a side tale (Norio's tales, part 7 of 9). There is nothing to search for: play the tale and it arrives with the rewards.
Come Home
Come Home is a written record from Ghost of Tsushima's Records set, left by locals during the Mongol invasion. You find it at Omi Village in Toyotama, and it counts toward the Avid Reader trophy.
Composite Bow
Composite Bow is one of the 50 Mongol Artifacts, pieces of the invaders' culture and warfare you can study. It sits at Secluded Lighthouse in Toyotama, and finding 20 artifacts counts toward the Know Your Enemy trophy.
Conqueror's Mask
Conqueror's Mask is a mask you get by finishing "Fit for the Khan", from Tales of Tsushima. It is a story reward, so playing the tale is the only way to add it.
Conversations with the Khan 1
Conversations with the Khan 1 is one of the Conversations with the Khan records, left by locals during the Mongol invasion. You find it at Camp south of Izuhara Clearing in Izuhara, and it counts toward the Avid Reader trophy.
Image: Sucker Punch Productions / PlayStationConversations with the Khan 10
Conversations with the Khan 10 is one of the Conversations with the Khan records, left by locals during the Mongol invasion. You find it at General Bartu's Camp in Kamiagata, and it counts toward the Avid Reader trophy.
Image: Sucker Punch Productions / PlayStationConversations with the Khan 11
Conversations with the Khan 11 is one of the Conversations with the Khan records, left by locals during the Mongol invasion. You find it at Izumi Village in Kamiagata, and it counts toward the Avid Reader trophy.
Conversations with the Khan 2
Conversations with the Khan 2 is one of the Conversations with the Khan records, left by locals during the Mongol invasion. You find it at Mongol Shipyard in Izuhara, and it counts toward the Avid Reader trophy.
Conversations with the Khan 3
Conversations with the Khan 3 is one of the Conversations with the Khan records, left by locals during the Mongol invasion. You find it at Ogawa Dojo in Izuhara, and it counts toward the Avid Reader trophy.
Conversations with the Khan 4
Conversations with the Khan 4 is one of the Conversations with the Khan records, left by locals during the Mongol invasion. You find it at Logging Camp in Izuhara, and it counts toward the Avid Reader trophy.
Conversations with the Khan 5
Conversations with the Khan 5 is one of the Conversations with the Khan records, left by locals during the Mongol invasion. You find it at River Child's Wetlands in Izuhara, and it counts toward the Avid Reader trophy.
Conversations with the Khan 6
Conversations with the Khan 6 is one of the Conversations with the Khan records, left by locals during the Mongol invasion. You find it at Numata Settlement in Toyotama, and it counts toward the Avid Reader trophy.