Image: Bend Studio / PlayStationNo screenshot of Mark Copeland yet. This one shows Copeland's Camp (Bend Studio / PlayStation).
Mark Copeland, called Cope, runs Copeland's Camp on the shore of Peaceful Lake and hosts the Radio Free Oregon broadcast. You meet him early, right after his people strip your bike for parts. His camp is the first one you build trust with.
Copeland's CampCopeland's Camp is Mark Copeland's encampment on Peaceful Lake in the Cascade, and your first real base. Go here for bounties, ammo and the bike upgrades that open the map, starting with Nitrous I and Saddlebags I.Copeland hunted with his father, and the two built a fallout shelter during the Cold War. His father taught him to expect the worst.
He is a gun-loving conspiracy theorist who deeply distrusts the federal government. He preaches live and let live, yet runs his camp under martial law. He is always upfront, so Deacon knows where he stands.
His patrol finds Deacon's broken-down bike, and his mechanic strips it. Copeland hands over a basic drifter bike and promises upgrades if Deacon runs jobs and brings him Leon's stash. The first big job is retaking his radio tower from camp deserters.
Deacon calls his theories truther nonsense but respects his results. Boozer thinks Cope truly cares for his people. His camp competes with Tucker's for medicine and supplies.
Copeland's merchant sells ammo, suppressors and consumables but no guns. Manny's Nitrous I and Saddlebags I both need trust level 2 here, and they are the first upgrades worth saving for. In It's A Rifle Not A Gun, Copeland teaches you to track, shoot and gut a deer. It also switches on his broadcast Animals Don't Watch the Sky. Clear Out Those Nests, the Logging Camp Infestation, is available as soon as the Cascade opens. In Price On Your Head you choose who gets Leon's drug stash, Copeland or Tucker. Either delivery earns the Bronze trophy Special Delivery. Gear Up For The Ride ends with the Drifter Crossbow.
Copeland stays in the Cascade for the whole story, broadcasting and trading while Deacon heads south. Late in the game his camp is attacked, and Copeland's Camp Has Been Attacked sends you back to help. If his camp trusts you enough, Copeland and his people ride with you in You Can't Do This Alone, the assault on Wizard Island.
He Never Came BackA hostage rescue job for Copeland. One of his people went missing, and you start at the last known location, follow the tracks and break him out of the camp holding him.
Drifters on the MountainWith your bike gone from O'Leary Mountain, you set out on foot to get it back. The trail leads through a marauder camp near the safehouse and ends at Copeland's Camp.
You Can't Do This AloneThe final push on Wizard Island. With Lost Lake's fighters behind you, you storm the Militia's stronghold and fight your way into the Ark toward Colonel Garret.
Here's A Little ChaosAn Anarchist camp clearing job for Copeland. A group of Anarchists has dug in nearby, and you find their camp and wipe it out.
Nose Down, They Feed YaA hostage rescue for Copeland's camp. Manny, the camp's mechanic, has gone missing. You follow his tracks, free him, survive a nasty fight and see him back to his bike.
Drugged Outta His MindYour first bounty job for Copeland. A drugged-up drifter killed three men at Copeland's Camp and rode off, and Copeland wants him brought back alive.
Hard To MissA bounty job for Copeland. Ned Walker, a drifter who went from begging to stealing to murder, is now a target, and Copeland wants him dead.
Clear Out Those NestsYour first Infestation Zone. You burn out the Freaker nests in the logging camp at the foot of O'Leary Mountain so fewer Freakers roam up near the safehouse where Boozer is recovering.
Hear About A Ripper Camp?A Ripper camp clearing job for Copeland. You find the camp, kill the Rippers and then fight off the reinforcements that come after.
Price On Your HeadDeacon meets Tucker and Alkai at the Hot Springs Encampment to turn in Leon's bounty. You ride with Tucker, find Alkai, then decide whether Leon's drug stash goes to Tucker or to Copeland.
It's a Rifle, Not a GunCopeland takes you hunting near his camp in Cascade. He shows you how to track a deer, lends you his rifle for the shot, and teaches you to follow the wounded animal and gut it.
Deliver to CopelandYou have Leon's drugs in hand, and now they need to go to Copeland. Ride them over to Copeland's Camp in Cascade and hand them in.
Copeland's Camp Has Been AttackedWord comes in that Copeland's Camp in Cascade has been hit. You ride back to the camp to see how bad it is and help them out.
Gear Up For The RideGear Up For The Ride is the opening storyline in Belknap. Deacon and Boozer want to ride north, but first Deacon has to fix up his bike and earn better gear by doing runs for Copeland's Camp and Tucker's Hot Springs camp.
He's My BrotherHe's My Brother is the storyline about Deacon and Boozer, his best friend and fellow Mongrel. It covers Deacon's effort to keep Boozer alive after he is badly hurt early in the game, and the long road back to riding together.
Image: Bend Studio / PlayStationBoozer
Boozer is Deacon's best friend and riding partner, and a former Sergeant-at-Arms of the Mongrels MC. He rides with you from the first mission as the two hunt bounties in the Cascades. What happens to him in the opening hours drives much of the first half of the story.
Image: Bend Studio / PlayStationManny Mendez
Manny Mendez is the mechanic at Copeland's Camp, selling bike parts and handling fuel and repairs. He is the one stripping Deacon's bike when you first ride in. He promises to make it right by building you something better.
Image: Bend Studio / PlayStationAda Tucker
Ada Tucker runs the Hot Springs work camp, where everyone has to earn their keep. She is the one who puts the bounty on Leon in the opening storyline. Early on she becomes a key job giver, paying well for bounties, rescues and new workers.
Alkai Turner
Alkai Turner is Ada Tucker's right-hand man at the Hot Springs camp. He runs security, sells weapons and handles the work Tucker cannot do herself. You meet him arguing with Tucker over the camp's irrigation ditch when you bring in Leon's bounty.