Image: Bend Studio / PlayStationOfficial screenshot from Bend Studio / PlayStation.
Boozer is Deacon's best friend and riding partner, and a former Sergeant-at-Arms of the Mongrels MC. He rides with you from the first mission as the two hunt bounties in the Cascades. What happens to him in the opening hours drives much of the first half of the story.
His father taught him to track and hunt elk, and summers on an uncle's farm gave him his love of bikes. He married his high school sweetheart Joany and rose to Sergeant-at-Arms under Jack. After Joany died in a drunken crash, he nearly drank himself to death until Deacon stepped in.
Boozer wears his heart on his sleeve and tells friends and enemies exactly where they stand. He cracks jokes, often at his own expense, so friends will not worry about him. He hates cruelty and betrayal, and he carries deep guilt over Joany.
He sees Deacon as a brother and calls Sarah his little sister. He backs Deacon's hope of finding her more than anyone does. He has no time for Tucker's labor camp and a special hatred for the Rippers.
Rippers torture Boozer with a blowtorch, and the burned arm turns septic. Deacon takes him to Lost Lake, where Addy amputates it. He sinks into depression until a puppy and Rikki's blade arm give him purpose again.
Boozer is taken hostage in the Ripper raid on Lost Lake. Carlos turns out to be Jessie, a man Boozer and Deacon helped throw out of the Mongrels. Boozer plants the charges that blow the dam above the Ripper compound.
Boozer drives a fertilizer truck bomb into the gates of Wizard Island. Everyone thinks he died, but he jumped into the lake at the last second. He survives and settles at Lost Lake with Deacon and Sarah.
Boozer's errands are small but pay off. We're Getting Low on Meat accepts deer, wolf or crow meat, and bear meat counts if you already carry it. Give Me A Couple Days asks you to find lavender. Bugged The Hell Out has you search a NERO medical unit for sterile bandages. It teaches the checkpoint routine of restoring power and fueling the generator. A short infirmary visit, I Could Use A Hand, rewards Boozer's Shotgun. Checking up on him earns the Bronze trophy Brothers in Arm, and he is playable in the free Challenges mode.
Bad Way To Go OutBad Way To Go Out is the first proper mission after the prologue. Deacon and Boozer need to get through the Freaker-infested Belknap Tunnel, so you walk point on foot, then ride with Boozer to Crazy Willie's.
He Can't Be FarThe opening mission. You and Boozer chase Leon through the Cascade wilderness after he stole drugs from the Hot Springs camp and left his partner Alvarez for the Freakers.
The Only One He's GotAddison Walker asks you to come by the infirmary at the Lost Lake encampment. She wants to talk about how Boozer is doing now that the worst is behind him.
You Got a Death WishYour bike needs a new fuel pump, so you and Boozer stop at Crazy Willie's truck stop in Cascade. You look for a way into the garage while Boozer waits outside, then go looking for him.
Bugged The Hell OutBugged The Hell Out is an early story mission. Boozer's arm is badly burned, so Deacon heads to a NERO checkpoint to search its mobile medical unit for sterile bandages.
I Got Work To DoPay Boozer a visit at the Lost Lake farm, where he has been put to work. It is a short daytime check-in.
We'll Make It QuickYou and Boozer track Leon past the Buck Meadow Bridge in Cascade after he double-crossed you. Along the way you get hurt and the game walks you through crafting and using a bandage.
You Can't Do This AloneThe final push on Wizard Island. With Lost Lake's fighters behind you, you storm the Militia's stronghold and fight your way into the Ark toward Colonel Garret.
For An Outlaw BikerThe final push into the Ark on Wizard Island. You fight through the Militia inside, save Weaver, settle things with Skizzo and head for the Colonel's chamber.
I Say We Head NorthLeon has shot out your bike's fuel pump, so you ride on the back of Boozer's bike along Old Belknap Road. The two of you head for Crazy Willie's to find a replacement part.
Sounded Like EnginesBoozer heard gunfire on O'Leary Mountain. Deacon climbs the radio tower west of the mountain to look at the safehouse and see what is going on.
About Boozer's ArmAbout Boozer's Arm is a Lost Lake story mission for Rikki Patil at Iron Mike's camp. You and Rikki have an idea to help Boozer, and she sends you to raid Marion Forks for the parts she needs.
Clear Out Those NestsYour first Infestation Zone. You burn out the Freaker nests in the logging camp at the foot of O'Leary Mountain so fewer Freakers roam up near the safehouse where Boozer is recovering.
Keep Them SafeRikki needs more for the truck bomb. You ride to Iron Butte Ranch, wipe out the Horde of 300 Swarmers there, then radio Boozer about getting the fertilizer.
Was This A Good Idea?Rikki has built something for Boozer, and you are there at Lost Lake when she gives it to him. It is a short story beat in Boozer's recovery after losing his arm.
It's a Rifle, Not a GunCopeland takes you hunting near his camp in Cascade. He shows you how to track a deer, lends you his rifle for the shot, and teaches you to follow the wounded animal and gut it.
You Twisted My ArmO'Brian has one last spying job for you in Lost Lake. You take Boozer along, park outside a NERO landing zone and sneak in to watch one of their researchers at work.
It Was On MeYou ride up to the overrun NERO refugee camp in Belknap to visit Sarah's memorial stone. Deacon has a lot on his mind since Boozer got hurt.
We're Getting Low on MeatBoozer is laid up at the safehouse and needs food. You head out to hunt, harvest the meat and bring it back to him.
Without Being SeenYou and Boozer are getting ready to hit the Ripper compound. Drive out, pick up the explosives and bring them back to your cabin at Lost Lake.
Give Me a Couple DaysBoozer's burned arm is getting worse at the O'Leary Mountain safehouse. Sarah once taught Deacon to make a burn salve from wild lavender, so you go out and pick some.
I've Pulled Weeds BeforeA flashback with Sarah from early in their relationship. She takes Deacon on one of her field trips and shows him how to pick lavender.
Not Like I Got A ChoiceBoozer has gone off on his own and Deacon has to find him. You track him down, keep him alive through a fight with Rippers and then drop him at the Lost Lake farm to start work.
No One Saw It ComingThe mission that closes out the opening act. Deacon rests up at the safehouse with Boozer, then the two of them leave O'Leary Mountain and ride south toward Lost Lake.
Something To Heal His SoulA short conversation mission at Lost Lake. Deacon talks with Addy about how Boozer is coping, and she has an idea for helping him.
Have It Your WayBoozer could use a companion, so you go looking for a healthy dog to bring him. You clear the area, find some bait and coax the dog out.
No Place Else To GoDeacon brings a sick Boozer into the Lost Lake Encampment. You walk with Rikki and then ride Boozer back to camp so Addy can treat him in the infirmary.
That Never Gets OldYou and Boozer ride to the Ripper compound in Iron Butte to hit them where they live. You climb a sniper tower and cover Boozer while he gets into position, then head down to the compound.
Drinking Himself to DeathBoozer never came back from his shift at Lost Lake. You ride out to find him, checking farms and barns around the camp and following his trail.
Not Gonna Kill AnyoneBoozer needs antibiotics, so Deacon sneaks into Iron Mike's Lost Lake Encampment to steal them from the infirmary. Boozer made him promise not to kill anyone while he's in there.
They Will Never StopThe Rippers have hit the Lost Lake encampment. You fight your way through the camp, free the hostages they are holding and push on to the infirmary.
Time For Some PaybackWith the dam gone, you go back to the Ripper compound in Iron Butte to finish the job. Clear out the Rippers who survived and get inside the Ripper Lodge.
We Couldn't Take The RiskYou and Sarah have reached the Cloverdale facility, and it is not safe yet. Shut down the electric fences, burn the Crier nests on the grounds and get back to your bike.
I'm Good With ThatThe last push against the Rippers. You go after their leader, Carlos, and finish the fight that has run through the whole Lost Lake chapter.
We've All Done ThingsYou have brought a badly hurt Boozer to Iron Mike's Lost Lake camp. Rikki walks you in, and then you talk to Iron Mike about letting Boozer stay and get treatment.
He's Full of CrapYou ride up to the overrun NERO refugee camp to visit Sarah's memorial stone. Deacon fills her in on the move to Lost Lake and the people he has met there.
Now You See ItDeacon visits Boozer in the Lost Lake infirmary to check on his recovery. Afterwards Skizzo walks with him to the Lost Lake Lodge and they talk about Boozer's options.
Playing All NightBoozer will die without more antibiotics, so Deacon rides into Ripper territory to grab them from a crash site. You find the drugs, fight your way out and ride back to Lost Lake.
Riding Nomad AgainDeacon gets ready to ride south and look for Sarah. You say goodbye to Boozer, then Iron Mike leads you out to the Thielsen Pass and you ride on to the summit.
Just Checking InYou want to know how Boozer is doing back at Lost Lake. You ride to the Applegate Peak radio tower, climb it and call him on the radio.
Now That's An IdeaDeacon checks in with Addy at the Lost Lake infirmary, then meets Boozer at his cabin. The two ride out together toward the dam, fighting Rippers on the way.
With Other Men's BloodYou have the antibiotics from Sherman's Camp, and Boozer is getting worse. Ride with Rikki back to the Lost Lake encampment and get the drugs to the infirmary.
You Could Have Done MoreO'Brian wants another meeting, so you ride out in Lost Lake to hear what he has found out about Sarah. Boozer comes along and waits at the bike while you talk.
I Could Use A HandCheck on Boozer in the infirmary at the Lost Lake encampment. It is a short visit after Addy treated his arm.
It's Been Crazy HereAnother trip to Sarah's memorial stone at the overrun NERO refugee camp. Deacon has news to share about O'Brian, Boozer and life at Lost Lake.
Makes No Difference To ThemYou need to reach Boozer by radio from Crater Lake. Ride to the Applegate Peak radio tower, climb it and call him up.
No Beginning and No EndAn I Remember mission. Deacon rides to the old church in Marion Forks and has to clear out the squatters who have moved in. The place matters to him because of Sarah.
Riding The Open RoadDeacon heads back up to O'Leary Mountain to fetch Boozer's bike. He could not leave it to rust at the old safehouse while Boozer recovers at Lost Lake.
Like Your New Digs?A short scene at Iron Mike's camp late in Skizzo's arc. You stop by to see Skizzo and make sure he knows exactly what you think of him.
ChallengesChallenges is the first free DLC for Days Gone, added in Patch 1.21. It is a separate mode of short score runs built around Horde, Combat and Bike tasks, each with medals, sub-challenges and its own rewards.
Chasing LeonChasing Leon is the storyline about Leon, a drug thief and murderer with a price on his head. Ada Tucker at the Hot Springs camp wants him found, and Deacon has his own reasons to catch up with him.
Earning Our KeepEarning Our Keep is the storyline about paying your way at Iron Mike's camp in Lost Lake. The deal is simple: Deacon works jobs for the camp so Boozer can stay there and heal.
Gear Up For The RideGear Up For The Ride is the opening storyline in Belknap. Deacon and Boozer want to ride north, but first Deacon has to fix up his bike and earn better gear by doing runs for Copeland's Camp and Tucker's Hot Springs camp.
He's My BrotherHe's My Brother is the storyline about Deacon and Boozer, his best friend and fellow Mongrel. It covers Deacon's effort to keep Boozer alive after he is badly hurt early in the game, and the long road back to riding together.
It's All We've GotIt's All We've Got is the storyline about Addy, the only doctor around and the medic at Iron Mike's camp. Deacon helps her where he can, starting when he brings the injured Boozer to her at Lost Lake.
Race Against TimeRace Against Time is a short late-game storyline that sets up the final push against the Deschutes County Militia. It picks up after Deacon rides north to Lost Lake and covers the plan to strike back at Wizard Island.
Surviving Isn't LivingSurviving Isn't Living is the storyline about Boozer after his injury. He is going to live, but he has lost his drive, and Deacon tries to give him a reason to keep going.
Image: Bend Studio / PlayStationAddison Walker
Addison Walker, called Addy, is the doctor at Iron Mike's Lost Lake camp, though she trained as a livestock vet. You meet her when Deacon brings in a badly sick Boozer. She is Rikki Patil's partner and gives jobs in the It's All We've Got storyline.
Image: Bend Studio / PlayStationRikki Patil
Rikki Patil is Iron Mike's second in command at Lost Lake and the camp's engineer. She rode with Deacon and Boozer before settling down, and she speaks up for them when they come back. Many of the Lost Lake jobs come through her.
Image: Bend Studio / PlayStationSarah Whitaker
Sarah Whitaker is Deacon's wife, a botanist with two PhDs who studied rare plants at Cloverdale's Iron Butte lab. You get to know her through flashback missions in the I Remember storyline. Deacon believes she was lost in the first days of the outbreak.
Skizzo
Skizzo is one of the heads of security at Iron Mike's Lost Lake camp. He objects to Deacon and Boozer coming back from the moment they arrive. You work with him on runs for explosives in the Keep Your Friends Close storyline.