Image: Bend Studio / PlayStationNo screenshot of Earning Our Keep yet. This one shows Boozer (Bend Studio / PlayStation).
Earning Our Keep is the storyline about paying your way at Iron Mike's camp in Lost Lake. The deal is simple: Deacon works jobs for the camp so Boozer can stay there and heal.
Iron Mike lets Boozer stay at the Lost Lake camp to heal, as long as Deacon works for it. You take jobs for the camp, many of them for Rikki, including her plan to get the power back on and the plan to seal the Metolius cave against Hordes.
In Outta The Darkness, Rikki throws the switch and the camp cheers as the lights come on, while Skizzo looks on sourly. Rikki then patches Deacon up in the infirmary and makes it clear she is interested. He tells her gently that he is not ready.
We've All Done ThingsYou have brought a badly hurt Boozer to Iron Mike's Lost Lake camp. Rikki walks you in, and then you talk to Iron Mike about letting Boozer stay and get treatment.
Sherman's Camp is CrawlingAddy sends Deacon on an errand to Sherman's Camp for a Liston knife, an old surgical tool she needs. You fetch it from the infested camp and bring it back to her.
Flow Like Buried RiversYou take Iron Mike up to the Metolius Lava Cave to pitch your idea for making Lost Lake safer. You picked it up from NERO: hordes hibernate in caves, so sealing this one could cut them down.
I Got a Job for YouRikki has work for you at Lost Lake and takes you north toward the dam to show you. It is mostly a walk and a ride with her.
It Couldn't Be That EasyRikki wants the hydro dam working again so Iron Mike's camp can have power. You walk the dam with her and check the turbine to see what needs fixing.
They Don't Like VisitorsRikki Patil takes you to the hydro dam to get it working for Lost Lake. Freakers have nested in the junction box room, so you burn the nests out before heading back to the bikes with her.
That's When I KnewRikki Patil needs one more hand to wrap up the repairs at the hydro dam. Rippers show up while you are there, so you fight them off with her and then get back to the bikes.
It's A Long StoryYou ride back from the hydro dam toward Lost Lake with Rikki. On the way she points out a Horde, and the two of you talk about Deacon's past.
Lines Not CrossedSkizzo has a lead on TNT at the Lucky Lad Mine near Lost Lake. You go with him at night, get into the mining office, find keys and flares, then explore the mine together.
We're Not HidingIron Mike wants the Metolius Cave sealed, and that takes explosives. Skizzo takes you into the Lucky Lad Mine near Lost Lake to pull TNT out of the old storeroom.
That's His MistakeRight after you pull TNT out of the Lucky Lad Mine with Skizzo, Marauders hit you outside the entrance. You have to clear the area before you can head back toward Lost Lake.
Better To Light One CandleBetter To Light One Candle is a Lost Lake story mission with Rikki Patil. She is trying to get power back to Iron Mike's camp, and you ride out with her to repair a broken transformer.
Outta The DarknessThe finale of Earning Our Keep. With the camp's power back on, Iron Mike thanks Deacon and Rikki in front of Lost Lake. Then Rikki takes Deacon to the infirmary to treat a wound.
BoozerBoozer is Deacon's best friend and riding partner, and a former Sergeant-at-Arms of the Mongrels MC. He rides with you from the first mission as the two hunt bounties in the Cascades. What happens to him in the opening hours drives much of the first half of the story.
Rikki PatilRikki Patil is Iron Mike's second in command at Lost Lake and the camp's engineer. She rode with Deacon and Boozer before settling down, and she speaks up for them when they come back. Many of the Lost Lake jobs come through her.
Image: Bend Studio / PlayStationSomeone That I Used To Know
Someone That I Used To Know is the storyline about Rikki Patil, the mechanic at Iron Mike's camp. She and Deacon go back a long way, but she does not trust him anymore, and he works to earn that trust back.
Keep Your Friends Close
Keep Your Friends Close is the storyline about Skizzo, the former Mongrel prospect who now lives at Iron Mike's camp. Deacon does not trust him and decides to keep an eye on him, which turns out to be the right call.
We've All Done Things
We've All Done Things is the storyline about Iron Mike, leader of the Lost Lake camp. Mike gave Deacon and Boozer a place to stay, and Deacon wants to get back on his good side after a rocky start.
Image: Bend Studio / PlayStationIt's All We've Got
It's All We've Got is the storyline about Addy, the only doctor around and the medic at Iron Mike's camp. Deacon helps her where he can, starting when he brings the injured Boozer to her at Lost Lake.