Iron Mike's Camp, also called the Lost Lake Settlement, is the encampment at the old Lost Lake resort. It becomes your home base mid-story, and its mechanic sells some of the best bike parts in the game.
The mechanic carries performance parts (engine, tank, forks, frame, nitrous, suspension, tires, saddlebags), visual parts and paint. Most top parts need Trust Level 2, and the best frame and saddlebags need Level 3. Lost Lake and Iron Butte jobs both pay this camp.
Iron Mike founded it and tries to rebuild something like normal society. Skizzo runs security, Addison Walker is the doctor and Boozer farms here once he recovers. Rikki Patil helps Mike run the place.
Iron Mike's rules are softer than Tucker's, but he keeps a truce with dangerous neighbours. That truce shapes a lot of the Lost Lake story.
Iron Mike dies during the story, and Rikki Patil takes over the camp. Boozer is later made head of security.
The Only One He's GotAddison Walker asks you to come by the infirmary at the Lost Lake encampment. She wants to talk about how Boozer is doing now that the worst is behind him.
I Got Work To DoPay Boozer a visit at the Lost Lake farm, where he has been put to work. It is a short daytime check-in.
Flow Like Buried RiversYou take Iron Mike up to the Metolius Lava Cave to pitch your idea for making Lost Lake safer. You picked it up from NERO: hordes hibernate in caves, so sealing this one could cut them down.
About Boozer's ArmAbout Boozer's Arm is a Lost Lake story mission for Rikki Patil at Iron Mike's camp. You and Rikki have an idea to help Boozer, and she sends you to raid Marion Forks for the parts she needs.
Was This A Good Idea?Rikki has built something for Boozer, and you are there at Lost Lake when she gives it to him. It is a short story beat in Boozer's recovery after losing his arm.
I Got a Job for YouRikki has work for you at Lost Lake and takes you north toward the dam to show you. It is mostly a walk and a ride with her.
Without Being SeenYou and Boozer are getting ready to hit the Ripper compound. Drive out, pick up the explosives and bring them back to your cabin at Lost Lake.
Not Like I Got A ChoiceBoozer has gone off on his own and Deacon has to find him. You track him down, keep him alive through a fight with Rippers and then drop him at the Lost Lake farm to start work.
The Last Of 'EmLost Lake wants another Militia camp south of the encampment wiped out. You find the camp and clear every soldier in it, slowing the Militia's push toward Iron Mike's people.
How Many Bodies?A bounty job for Lost Lake. Rikki wants a killer called Two Dog dead. You pick up his trail at the last place he was seen and bring her proof.
Something To Heal His SoulA short conversation mission at Lost Lake. Deacon talks with Addy about how Boozer is coping, and she has an idea for helping him.
I'm Not A RipperLisa Jackson shows up at the gate of Iron Mike's camp at Lost Lake. You head over to see her and find out what she has been doing since you last met.
No Place Else To GoDeacon brings a sick Boozer into the Lost Lake Encampment. You walk with Rikki and then ride Boozer back to camp so Addy can treat him in the infirmary.
Drinking Himself to DeathBoozer never came back from his shift at Lost Lake. You ride out to find him, checking farms and barns around the camp and following his trail.
Not Gonna Kill AnyoneBoozer needs antibiotics, so Deacon sneaks into Iron Mike's Lost Lake Encampment to steal them from the infirmary. Boozer made him promise not to kill anyone while he's in there.
They Will Never StopThe Rippers have hit the Lost Lake encampment. You fight your way through the camp, free the hostages they are holding and push on to the infirmary.
We've All Done ThingsYou have brought a badly hurt Boozer to Iron Mike's Lost Lake camp. Rikki walks you in, and then you talk to Iron Mike about letting Boozer stay and get treatment.
For The Benefit Of OthersRikki asks you to meet her and Addy at the cemetery in the Lost Lake encampment. It is a quiet memorial scene after the war with the Militia.
Now You See ItDeacon visits Boozer in the Lost Lake infirmary to check on his recovery. Afterwards Skizzo walks with him to the Lost Lake Lodge and they talk about Boozer's options.
Riding Nomad AgainDeacon gets ready to ride south and look for Sarah. You say goodbye to Boozer, then Iron Mike leads you out to the Thielsen Pass and you ride on to the summit.
Trying To Help The CampSkizzo wants to meet at Lost Lake. He says he knows where to get det cord, which you need to use the explosives to seal off the Freaker caves near the camp.
Now That's An IdeaDeacon checks in with Addy at the Lost Lake infirmary, then meets Boozer at his cabin. The two ride out together toward the dam, fighting Rippers on the way.
With Other Men's BloodYou have the antibiotics from Sherman's Camp, and Boozer is getting worse. Ride with Rikki back to the Lost Lake encampment and get the drugs to the infirmary.
I Could Use A HandCheck on Boozer in the infirmary at the Lost Lake encampment. It is a short visit after Addy treated his arm.
Outta The DarknessThe finale of Earning Our Keep. With the camp's power back on, Iron Mike thanks Deacon and Rikki in front of Lost Lake. Then Rikki takes Deacon to the infirmary to treat a wound.
I Was DistractedA camp scene at Iron Mike's. You watch Rikki try to teach Addy how to ride a motorcycle, and it sends Deacon's mind back to Sarah.
Like Your New Digs?A short scene at Iron Mike's camp late in Skizzo's arc. You stop by to see Skizzo and make sure he knows exactly what you think of him.
Earning Our KeepEarning Our Keep is the storyline about paying your way at Iron Mike's camp in Lost Lake. The deal is simple: Deacon works jobs for the camp so Boozer can stay there and heal.
Encampment jobsEncampment jobs are the work the friendly camps hand out: bounties, hostage rescues and enemy camp clears. Each one pays trust and credits to the camp that posted it.
It's All We've GotIt's All We've Got is the storyline about Addy, the only doctor around and the medic at Iron Mike's camp. Deacon helps her where he can, starting when he brings the injured Boozer to her at Lost Lake.
Someone That I Used To KnowSomeone That I Used To Know is the storyline about Rikki Patil, the mechanic at Iron Mike's camp. She and Deacon go back a long way, but she does not trust him anymore, and he works to earn that trust back.
Surviving Isn't LivingSurviving Isn't Living is the storyline about Boozer after his injury. He is going to live, but he has lost his drive, and Deacon tries to give him a reason to keep going.
Addison WalkerAddison Walker, called Addy, is the doctor at Iron Mike's Lost Lake camp, though she trained as a livestock vet. You meet her when Deacon brings in a badly sick Boozer. She is Rikki Patil's partner and gives jobs in the It's All We've Got storyline.
BoozerBoozer is Deacon's best friend and riding partner, and a former Sergeant-at-Arms of the Mongrels MC. He rides with you from the first mission as the two hunt bounties in the Cascades. What happens to him in the opening hours drives much of the first half of the story.
Deacon St. JohnDeacon St. John is the player character: a former soldier and Mongrels MC enforcer who now works as a drifter and bounty hunter in post-outbreak Oregon. You play as him from the opening hunt for Leon. He still grieves his wife Sarah, whom he believes died early in the outbreak.
Lisa JacksonLisa Jackson is a teenage girl who survived alone in Marion Forks for two years, waiting for her parents to come home. Tucker sends Deacon to find her in the It's Not Safe Here job. She reminds him of Sarah's little sister Emma.
Rikki PatilRikki Patil is Iron Mike's second in command at Lost Lake and the camp's engineer. She rode with Deacon and Boozer before settling down, and she speaks up for them when they come back. Many of the Lost Lake jobs come through her.
Image: Bend Studio / PlayStationHot Springs
Hot Springs is Ada Tucker's work camp in Belknap, set in an old luxury resort on a dormant volcano. Go here for Alkai Turner's weapons and Belknap jobs, but expect hard rules: Tucker runs it with guards and forced labor.
Sherman's Camp
Sherman's Camp is an abandoned historic town in Lost Lake where a survivor settlement was wiped out early in the outbreak. Now it holds an infestation and a Horde, and you visit it with Iron Mike in the story.
Wizard Island
Wizard Island sits in the middle of Crater Lake and is the Deschutes County Militia's main base. You work for Colonel Garret here, with Dee's gun shop and Caleb Tomlinson's garage as the draw.
Image: Bend Studio / PlayStationMarion Forks
Marion Forks is an abandoned riverside town in Belknap, split by a blown bridge. It has a church, two motels and a NERO burial pit above it. It matters to Deacon, and it holds an infestation, a Horde and good early loot.