Iron Mike leads the Lost Lake camp in the Iron Butte region and keeps a shaky treaty with the Rippers. He banned Deacon after an old falling-out, so coming back for Boozer's sake is tense. He believes survivors can rebuild a fair, lawful community.
Mike grew up exploring lava caves with his father, an amateur geologist. Decades with the forest service taught him the region and its old mines inside out. He was married to Elizabeth for 30 years.
Early in the outbreak he lived at Sherman's Camp, a mix of police and civilians. The camp split into two factions, and a standoff left nearly everyone dead. He walked out as one of two survivors, and it turned him against violence.
He is calm, practical and very fit for his age. He wants fair trials and accountable leaders, not quick executions. He will not start a fight, but he says he will finish one.
Rikki is his second in command and Skizzo runs his security. He and Deacon have a strained history but slowly rebuild their respect.
Mike lets Deacon and Boozer back in and backs Deacon's plan to seal the Freaker caves. When Skizzo's betrayal comes out, he forces Carlos out at gunpoint and locks Skizzo up for trial. Later he lets Skizzo go into exile instead.
Skizzo comes back with the Militia and shoots Iron Mike during the attack on Lost Lake. Before he dies, Mike tells Deacon he was right and to do whatever it takes to protect the camp.
Finishing We've All Done Things opens the Lost Lake region and adds seven Hordes to Cascade and Belknap. Flow Like Buried Rivers, where you walk Mike to the Metolius cave, adds the Metolius Lava Cave Horde to the map. Do You Have My Back? rewards the Attractor recipe, one of the best Horde tools. The Horde that hits the Marauders in that mission leaves no ears. Lost Lake's bounty collector pays 3 trust and 5 credits per Swarmer ear, and 10 trust and 20 credits for Bleacher or Runner ears. Its mechanic sells upgrades like Nitrous II and Frame II at trust level 2. Mike is playable in the free Challenges mode.
Flow Like Buried RiversYou take Iron Mike up to the Metolius Lava Cave to pitch your idea for making Lost Lake safer. You picked it up from NERO: hordes hibernate in caves, so sealing this one could cut them down.
Not Gonna Kill AnyoneBoozer needs antibiotics, so Deacon sneaks into Iron Mike's Lost Lake Encampment to steal them from the infirmary. Boozer made him promise not to kill anyone while he's in there.
They Will Never StopThe Rippers have hit the Lost Lake encampment. You fight your way through the camp, free the hostages they are holding and push on to the infirmary.
I'm Good With ThatThe last push against the Rippers. You go after their leader, Carlos, and finish the fight that has run through the whole Lost Lake chapter.
We've All Done ThingsYou have brought a badly hurt Boozer to Iron Mike's Lost Lake camp. Rikki walks you in, and then you talk to Iron Mike about letting Boozer stay and get treatment.
For The Benefit Of OthersRikki asks you to meet her and Addy at the cemetery in the Lost Lake encampment. It is a quiet memorial scene after the war with the Militia.
Riding Nomad AgainDeacon gets ready to ride south and look for Sarah. You say goodbye to Boozer, then Iron Mike leads you out to the Thielsen Pass and you ride on to the summit.
Just Checking InYou want to know how Boozer is doing back at Lost Lake. You ride to the Applegate Peak radio tower, climb it and call him on the radio.
With Other Men's BloodYou have the antibiotics from Sherman's Camp, and Boozer is getting worse. Ride with Rikki back to the Lost Lake encampment and get the drugs to the infirmary.
Don't Get CaughtSkizzo takes you across the border into Ripper territory to steal det cord, the explosive cord Lost Lake needs to seal the caves. Most of the job is on foot, deep in land the Rippers watch.
Outta The DarknessThe finale of Earning Our Keep. With the camp's power back on, Iron Mike thanks Deacon and Rikki in front of Lost Lake. Then Rikki takes Deacon to the infirmary to treat a wound.
Like Your New Digs?A short scene at Iron Mike's camp late in Skizzo's arc. You stop by to see Skizzo and make sure he knows exactly what you think of him.
ChallengesChallenges is the first free DLC for Days Gone, added in Patch 1.21. It is a separate mode of short score runs built around Horde, Combat and Bike tasks, each with medals, sub-challenges and its own rewards.
Earning Our KeepEarning Our Keep is the storyline about paying your way at Iron Mike's camp in Lost Lake. The deal is simple: Deacon works jobs for the camp so Boozer can stay there and heal.Skizzo
Skizzo is one of the heads of security at Iron Mike's Lost Lake camp. He objects to Deacon and Boozer coming back from the moment they arrive. You work with him on runs for explosives in the Keep Your Friends Close storyline.
Image: Bend Studio / PlayStationBoozer
Boozer is Deacon's best friend and riding partner, and a former Sergeant-at-Arms of the Mongrels MC. He rides with you from the first mission as the two hunt bounties in the Cascades. What happens to him in the opening hours drives much of the first half of the story.
Image: Bend Studio / PlayStationRikki Patil
Rikki Patil is Iron Mike's second in command at Lost Lake and the camp's engineer. She rode with Deacon and Boozer before settling down, and she speaks up for them when they come back. Many of the Lost Lake jobs come through her.
Image: Bend Studio / PlayStationAddison Walker
Addison Walker, called Addy, is the doctor at Iron Mike's Lost Lake camp, though she trained as a livestock vet. You meet her when Deacon brings in a badly sick Boozer. She is Rikki Patil's partner and gives jobs in the It's All We've Got storyline.