Skizzo is one of the heads of security at Iron Mike's Lost Lake camp. He objects to Deacon and Boozer coming back from the moment they arrive. You work with him on runs for explosives in the Keep Your Friends Close storyline.
Skizzo is a textbook narcissist: charming when it helps him, entitled and always sure he is right. He sees the outbreak as his chance to become the tough guy he always pictured. When his plans fail, he plays the victim.
Skizzo pitches Deacon on replacing Iron Mike, and Deacon refuses. He cuts a deal with Carlos, knocks Deacon out on a run for detonation cord and hands him over. The Ripper raid that follows costs lives, and Skizzo is locked up.
Iron Mike lets him go instead of holding a trial. Skizzo drifts south and enlists with the Deschutes County Militia. He exposes Deacon's Mongrels tattoo to Garret and wrecks the escape with Sarah.
Skizzo leads the Militia attack on Lost Lake and shoots Iron Mike. Garret makes him a captain and puts him in charge of guarding Sarah. During the assault on Wizard Island, Deacon beats him in a fight and kills him.
Keep Your Friends Close rewards the Pipe Bomb recipe, and finishing it gives you the SSR. Skizzo owns one, though he sticks to his Eliminator. His jobs run at night and send you into tight spaces full of Newts. In Lines Not Crossed you clear Newts off the Lucky Lad mining office roof and take keys from one inside the mine. Melee weapons and Molotovs do the work there. Some Kinda Freak Expert starts with a bike race against him to the mine. You Won't Be Needing This has you search his cabin, which is also where the college postcard that exposes his tough-guy story turns up.
You Can't Do This AloneThe final push on Wizard Island. With Lost Lake's fighters behind you, you storm the Militia's stronghold and fight your way into the Ark toward Colonel Garret.
For An Outlaw BikerThe final push into the Ark on Wizard Island. You fight through the Militia inside, save Weaver, settle things with Skizzo and head for the Colonel's chamber.
It Couldn't Be That EasyRikki wants the hydro dam working again so Iron Mike's camp can have power. You walk the dam with her and check the turbine to see what needs fixing.
Not Like I Got A ChoiceBoozer has gone off on his own and Deacon has to find him. You track him down, keep him alive through a fight with Rippers and then drop him at the Lost Lake farm to start work.
Not Gonna Kill AnyoneBoozer needs antibiotics, so Deacon sneaks into Iron Mike's Lost Lake Encampment to steal them from the infirmary. Boozer made him promise not to kill anyone while he's in there.
They Will Never StopThe Rippers have hit the Lost Lake encampment. You fight your way through the camp, free the hostages they are holding and push on to the infirmary.
I'm Good With ThatThe last push against the Rippers. You go after their leader, Carlos, and finish the fight that has run through the whole Lost Lake chapter.
Lines Not CrossedSkizzo has a lead on TNT at the Lucky Lad Mine near Lost Lake. You go with him at night, get into the mining office, find keys and flares, then explore the mine together.
We've All Done ThingsYou have brought a badly hurt Boozer to Iron Mike's Lost Lake camp. Rikki walks you in, and then you talk to Iron Mike about letting Boozer stay and get treatment.
He's Full of CrapYou ride up to the overrun NERO refugee camp to visit Sarah's memorial stone. Deacon fills her in on the move to Lost Lake and the people he has met there.
Now You See ItDeacon visits Boozer in the Lost Lake infirmary to check on his recovery. Afterwards Skizzo walks with him to the Lost Lake Lodge and they talk about Boozer's options.
We're Not HidingIron Mike wants the Metolius Cave sealed, and that takes explosives. Skizzo takes you into the Lucky Lad Mine near Lost Lake to pull TNT out of the old storeroom.
That's His MistakeRight after you pull TNT out of the Lucky Lad Mine with Skizzo, Marauders hit you outside the entrance. You have to clear the area before you can head back toward Lost Lake.
Trying To Help The CampSkizzo wants to meet at Lost Lake. He says he knows where to get det cord, which you need to use the explosives to seal off the Freaker caves near the camp.
With Other Men's BloodYou have the antibiotics from Sherman's Camp, and Boozer is getting worse. Ride with Rikki back to the Lost Lake encampment and get the drugs to the infirmary.
Don't Get CaughtSkizzo takes you across the border into Ripper territory to steal det cord, the explosive cord Lost Lake needs to seal the caves. Most of the job is on foot, deep in land the Rippers watch.
Outta The DarknessThe finale of Earning Our Keep. With the camp's power back on, Iron Mike thanks Deacon and Rikki in front of Lost Lake. Then Rikki takes Deacon to the infirmary to treat a wound.
Shadow Of DeathDeacon tries to get Sarah off Wizard Island. You take out the Militia's RPG, reach Sarah's lab in the Ark and lead her to the top of the volcanic cove.
They Don't Feel PainSkizzo leads you on foot through Ripper territory in Iron Butte at night. He knows where to find what you need, so you stick with him and keep your head down.
It Was The Only WaySkizzo says he knows where to find detonation cord. You go with him to the transportation complex in Iron Butte, clear the building of Newts and search the office for it.
I Kept My NameYou wake up as a prisoner inside the Ripper compound with your gear gone. You have to break out of the temple, get your weapons and your Mongrels cut back, and get out alive.
Like Your New Digs?A short scene at Iron Mike's camp late in Skizzo's arc. You stop by to see Skizzo and make sure he knows exactly what you think of him.
Horde AssaultHorde Assault is a survival arcade mode added in Days Gone Remastered. You drop into an open region with a sidearm and try to last as long as you can against hordes of up to 800 Freakers.Iron Mike
Iron Mike leads the Lost Lake camp in the Iron Butte region and keeps a shaky treaty with the Rippers. He banned Deacon after an old falling-out, so coming back for Boozer's sake is tense. He believes survivors can rebuild a fair, lawful community.
Image: Bend Studio / PlayStationBoozer
Boozer is Deacon's best friend and riding partner, and a former Sergeant-at-Arms of the Mongrels MC. He rides with you from the first mission as the two hunt bounties in the Cascades. What happens to him in the opening hours drives much of the first half of the story.
Image: Bend Studio / PlayStationAddison Walker
Addison Walker, called Addy, is the doctor at Iron Mike's Lost Lake camp, though she trained as a livestock vet. You meet her when Deacon brings in a badly sick Boozer. She is Rikki Patil's partner and gives jobs in the It's All We've Got storyline.
Image: Bend Studio / PlayStationRikki Patil
Rikki Patil is Iron Mike's second in command at Lost Lake and the camp's engineer. She rode with Deacon and Boozer before settling down, and she speaks up for them when they come back. Many of the Lost Lake jobs come through her.