Keep Your Friends Close is the storyline about Skizzo, the former Mongrel prospect who now lives at Iron Mike's camp. Deacon does not trust him and decides to keep an eye on him, which turns out to be the right call.
Skizzo's grudge against Deacon turns into a betrayal. Iron Mike chooses to let him go rather than punish him, and that choice costs Mike his life when trouble reaches Lost Lake.
Not Gonna Kill AnyoneBoozer needs antibiotics, so Deacon sneaks into Iron Mike's Lost Lake Encampment to steal them from the infirmary. Boozer made him promise not to kill anyone while he's in there.
We've All Done ThingsYou have brought a badly hurt Boozer to Iron Mike's Lost Lake camp. Rikki walks you in, and then you talk to Iron Mike about letting Boozer stay and get treatment.
Now You See ItDeacon visits Boozer in the Lost Lake infirmary to check on his recovery. Afterwards Skizzo walks with him to the Lost Lake Lodge and they talk about Boozer's options.
With Other Men's BloodYou have the antibiotics from Sherman's Camp, and Boozer is getting worse. Ride with Rikki back to the Lost Lake encampment and get the drugs to the infirmary.
I Got a Job for YouRikki has work for you at Lost Lake and takes you north toward the dam to show you. It is mostly a walk and a ride with her.
It Couldn't Be That EasyRikki wants the hydro dam working again so Iron Mike's camp can have power. You walk the dam with her and check the turbine to see what needs fixing.
Lines Not CrossedSkizzo has a lead on TNT at the Lucky Lad Mine near Lost Lake. You go with him at night, get into the mining office, find keys and flares, then explore the mine together.
We're Not HidingIron Mike wants the Metolius Cave sealed, and that takes explosives. Skizzo takes you into the Lucky Lad Mine near Lost Lake to pull TNT out of the old storeroom.
That's His MistakeRight after you pull TNT out of the Lucky Lad Mine with Skizzo, Marauders hit you outside the entrance. You have to clear the area before you can head back toward Lost Lake.
Drinking Himself to DeathBoozer never came back from his shift at Lost Lake. You ride out to find him, checking farms and barns around the camp and following his trail.
Not Like I Got A ChoiceBoozer has gone off on his own and Deacon has to find him. You track him down, keep him alive through a fight with Rippers and then drop him at the Lost Lake farm to start work.
Outta The DarknessThe finale of Earning Our Keep. With the camp's power back on, Iron Mike thanks Deacon and Rikki in front of Lost Lake. Then Rikki takes Deacon to the infirmary to treat a wound.
Trying To Help The CampSkizzo wants to meet at Lost Lake. He says he knows where to get det cord, which you need to use the explosives to seal off the Freaker caves near the camp.
Don't Get CaughtSkizzo takes you across the border into Ripper territory to steal det cord, the explosive cord Lost Lake needs to seal the caves. Most of the job is on foot, deep in land the Rippers watch.
They Don't Feel PainSkizzo leads you on foot through Ripper territory in Iron Butte at night. He knows where to find what you need, so you stick with him and keep your head down.
It Was The Only WaySkizzo says he knows where to find detonation cord. You go with him to the transportation complex in Iron Butte, clear the building of Newts and search the office for it.
I Kept My NameYou wake up as a prisoner inside the Ripper compound with your gear gone. You have to break out of the temple, get your weapons and your Mongrels cut back, and get out alive.
They Will Never StopThe Rippers have hit the Lost Lake encampment. You fight your way through the camp, free the hostages they are holding and push on to the infirmary.
I'm Good With ThatThe last push against the Rippers. You go after their leader, Carlos, and finish the fight that has run through the whole Lost Lake chapter.
Shadow Of DeathDeacon tries to get Sarah off Wizard Island. You take out the Militia's RPG, reach Sarah's lab in the Ark and lead her to the top of the volcanic cove.
You Can't Do This AloneThe final push on Wizard Island. With Lost Lake's fighters behind you, you storm the Militia's stronghold and fight your way into the Ark toward Colonel Garret.
For An Outlaw BikerThe final push into the Ark on Wizard Island. You fight through the Militia inside, save Weaver, settle things with Skizzo and head for the Colonel's chamber.
Like Your New Digs?A short scene at Iron Mike's camp late in Skizzo's arc. You stop by to see Skizzo and make sure he knows exactly what you think of him.
Image: Bend Studio / PlayStationRipped Apart
Ripped Apart is the storyline about the Rippers, the Rest In Peace cult that cuts and brands itself to be like the Freakers. Deacon digs into the cult and its leader, Carlos, after they start causing trouble for him and the camps.
Image: Bend Studio / PlayStationEarning Our Keep
Earning Our Keep is the storyline about paying your way at Iron Mike's camp in Lost Lake. The deal is simple: Deacon works jobs for the camp so Boozer can stay there and heal.
Keep Them Safe
Keep Them Safe is the storyline about protecting the Lost Lake camp. Deacon does whatever it takes to keep Iron Mike's people safe, mostly from the Rippers and the threats that come with them.
We've All Done Things
We've All Done Things is the storyline about Iron Mike, leader of the Lost Lake camp. Mike gave Deacon and Boozer a place to stay, and Deacon wants to get back on his good side after a rocky start.