Image: Bend Studio / PlayStationNo screenshot of We're Not Hiding yet. This one shows Deacon St. John (Bend Studio / PlayStation).
Iron Mike wants the Metolius Cave sealed, and that takes explosives. Skizzo takes you into the Lucky Lad Mine near Lost Lake to pull TNT out of the old storeroom.
Part 13 of 16 in Earning Our Keep
Part 9 of 26 in Keep Your Friends Close
Part 13 of 28 in Ripped Apart
Skizzo tells Deacon a drifter saw Boozer's Mongrels jacket and mentioned a bounty. Carlos has put out word that he wants the Mongrels. After Copeland, Alkai and the note at the dam, Deacon knows the Rippers want them badly but still has no idea why.
1. Walk with Skizzo. 2. Grab the TNT from the storeroom.
Deacon St. JohnDeacon St. John is the player character: a former soldier and Mongrels MC enforcer who now works as a drifter and bounty hunter in post-outbreak Oregon. You play as him from the opening hunt for Leon. He still grieves his wife Sarah, whom he believes died early in the outbreak.
Image: Bend Studio / PlayStationThat's His Mistake
Right after you pull TNT out of the Lucky Lad Mine with Skizzo, Marauders hit you outside the entrance. You have to clear the area before you can head back toward Lost Lake.
Image: Bend Studio / PlayStationLines Not Crossed
Skizzo has a lead on TNT at the Lucky Lad Mine near Lost Lake. You go with him at night, get into the mining office, find keys and flares, then explore the mine together.
Some Kinda Freak Expert
Iron Mike wants explosives to seal the Metolius cave, and Skizzo insists on coming along. Deacon meets Skizzo at the gate and the two race to the Lucky Lad Mine.
Image: Bend Studio / PlayStationThey Don't Feel Pain
Skizzo leads you on foot through Ripper territory in Iron Butte at night. He knows where to find what you need, so you stick with him and keep your head down.