Image: Bend Studio / PlayStationOfficial screenshot from Bend Studio / PlayStation.
Rikki Patil is Iron Mike's second in command at Lost Lake and the camp's engineer. She rode with Deacon and Boozer before settling down, and she speaks up for them when they come back. Many of the Lost Lake jobs come through her.
Rikki grew up with her father and two older brothers outside Portland. She worked in the city and came home on weekends. She was about a hundred miles away when the outbreak hit and never found her family.
She is upbeat, practical and sharp, with a can-do attitude. She believes in Iron Mike's way of extending trust, which sometimes rubs against Deacon's shoot-first habits. Skizzo is one of the few people she does not trust.
Rikki and Addy are a couple. She and Deacon share a past, and there are still feelings between them. She respects Iron Mike deeply.
Rikki catches Deacon stealing antibiotics, then helps get Boozer treated anyway. She restores power to Lost Lake with Deacon's help and builds Boozer a prosthetic arm with a blade. She takes in Lisa when Deacon asks.
After Iron Mike dies, Rikki helps lead Lost Lake and plans the assault on Wizard Island with Deacon. She directs the fighters from the other camps during the attack.
Her Earning Our Keep jobs are about getting power back to Lost Lake. In Better To Light One Candle you clear Freakers from a gas station, then guard her while she climbs a power pole. They Don't Like Visitors sends you to burn Freaker nests in the hydro dam's junction box room, so bring Molotovs. The Someone That I Used To Know storyline rewards the Remote Bomb recipe. She also hands out the Lost Lake bounty How Many Bodies, which pays 1,900 credits for Two Dog. Rikki is playable in the free Challenges mode.
You Can't Do This AloneThe final push on Wizard Island. With Lost Lake's fighters behind you, you storm the Militia's stronghold and fight your way into the Ark toward Colonel Garret.
About Boozer's ArmAbout Boozer's Arm is a Lost Lake story mission for Rikki Patil at Iron Mike's camp. You and Rikki have an idea to help Boozer, and she sends you to raid Marion Forks for the parts she needs.
Keep Them SafeRikki needs more for the truck bomb. You ride to Iron Butte Ranch, wipe out the Horde of 300 Swarmers there, then radio Boozer about getting the fertilizer.
Was This A Good Idea?Rikki has built something for Boozer, and you are there at Lost Lake when she gives it to him. It is a short story beat in Boozer's recovery after losing his arm.
What Have They DoneRippers raided the Hot Springs and took Lisa. You track her down before dawn, kill her captors, free her and ride her out to meet Rikki.
I Got a Job for YouRikki has work for you at Lost Lake and takes you north toward the dam to show you. It is mostly a walk and a ride with her.
It Couldn't Be That EasyRikki wants the hydro dam working again so Iron Mike's camp can have power. You walk the dam with her and check the turbine to see what needs fixing.
They Don't Like VisitorsRikki Patil takes you to the hydro dam to get it working for Lost Lake. Freakers have nested in the junction box room, so you burn the nests out before heading back to the bikes with her.
How Many Bodies?A bounty job for Lost Lake. Rikki wants a killer called Two Dog dead. You pick up his trail at the last place he was seen and bring her proof.
It's A Long StoryYou ride back from the hydro dam toward Lost Lake with Rikki. On the way she points out a Horde, and the two of you talk about Deacon's past.
No Place Else To GoDeacon brings a sick Boozer into the Lost Lake Encampment. You walk with Rikki and then ride Boozer back to camp so Addy can treat him in the infirmary.
Not Gonna Kill AnyoneBoozer needs antibiotics, so Deacon sneaks into Iron Mike's Lost Lake Encampment to steal them from the infirmary. Boozer made him promise not to kill anyone while he's in there.
They Will Never StopThe Rippers have hit the Lost Lake encampment. You fight your way through the camp, free the hostages they are holding and push on to the infirmary.
We Couldn't Take The RiskYou and Sarah have reached the Cloverdale facility, and it is not safe yet. Shut down the electric fences, burn the Crier nests on the grounds and get back to your bike.
We've All Done ThingsYou have brought a badly hurt Boozer to Iron Mike's Lost Lake camp. Rikki walks you in, and then you talk to Iron Mike about letting Boozer stay and get treatment.
For The Benefit Of OthersRikki asks you to meet her and Addy at the cemetery in the Lost Lake encampment. It is a quiet memorial scene after the war with the Militia.
Riding Nomad AgainDeacon gets ready to ride south and look for Sarah. You say goodbye to Boozer, then Iron Mike leads you out to the Thielsen Pass and you ride on to the summit.
Better To Light One CandleBetter To Light One Candle is a Lost Lake story mission with Rikki Patil. She is trying to get power back to Iron Mike's camp, and you ride out with her to repair a broken transformer.
Now That's An IdeaDeacon checks in with Addy at the Lost Lake infirmary, then meets Boozer at his cabin. The two ride out together toward the dam, fighting Rippers on the way.
With Other Men's BloodYou have the antibiotics from Sherman's Camp, and Boozer is getting worse. Ride with Rikki back to the Lost Lake encampment and get the drugs to the infirmary.
Outta The DarknessThe finale of Earning Our Keep. With the camp's power back on, Iron Mike thanks Deacon and Rikki in front of Lost Lake. Then Rikki takes Deacon to the infirmary to treat a wound.
I Was DistractedA camp scene at Iron Mike's. You watch Rikki try to teach Addy how to ride a motorcycle, and it sends Deacon's mind back to Sarah.
That's When I KnewRikki Patil needs one more hand to wrap up the repairs at the hydro dam. Rippers show up while you are there, so you fight them off with her and then get back to the bikes.
ChallengesChallenges is the first free DLC for Days Gone, added in Patch 1.21. It is a separate mode of short score runs built around Horde, Combat and Bike tasks, each with medals, sub-challenges and its own rewards.
Earning Our KeepEarning Our Keep is the storyline about paying your way at Iron Mike's camp in Lost Lake. The deal is simple: Deacon works jobs for the camp so Boozer can stay there and heal.
Race Against TimeRace Against Time is a short late-game storyline that sets up the final push against the Deschutes County Militia. It picks up after Deacon rides north to Lost Lake and covers the plan to strike back at Wizard Island.
Someone That I Used To KnowSomeone That I Used To Know is the storyline about Rikki Patil, the mechanic at Iron Mike's camp. She and Deacon go back a long way, but she does not trust him anymore, and he works to earn that trust back.
Surviving Isn't LivingSurviving Isn't Living is the storyline about Boozer after his injury. He is going to live, but he has lost his drive, and Deacon tries to give him a reason to keep going.
Image: Bend Studio / PlayStationBoozer
Boozer is Deacon's best friend and riding partner, and a former Sergeant-at-Arms of the Mongrels MC. He rides with you from the first mission as the two hunt bounties in the Cascades. What happens to him in the opening hours drives much of the first half of the story.
Image: Bend Studio / PlayStationAddison Walker
Addison Walker, called Addy, is the doctor at Iron Mike's Lost Lake camp, though she trained as a livestock vet. You meet her when Deacon brings in a badly sick Boozer. She is Rikki Patil's partner and gives jobs in the It's All We've Got storyline.
Iron Mike
Iron Mike leads the Lost Lake camp in the Iron Butte region and keeps a shaky treaty with the Rippers. He banned Deacon after an old falling-out, so coming back for Boozer's sake is tense. He believes survivors can rebuild a fair, lawful community.
Image: Bend Studio / PlayStationDeacon St. John
Deacon St. John is the player character: a former soldier and Mongrels MC enforcer who now works as a drifter and bounty hunter in post-outbreak Oregon. You play as him from the opening hunt for Leon. He still grieves his wife Sarah, whom he believes died early in the outbreak.