Image: Bend Studio / PlayStationNo screenshot of Chasing Leon yet. This one shows Boozer (Bend Studio / PlayStation).
Chasing Leon is the storyline about Leon, a drug thief and murderer with a price on his head. Ada Tucker at the Hot Springs camp wants him found, and Deacon has his own reasons to catch up with him.
It is the first storyline in the game. Leon and Alvarez stole drugs from Ada Tucker's Hot Springs camp, and Deacon and Boozer chase the bounty through the Cascade wilderness. Leon shoots out your bike's fuel pump early on, which sends you to Crazy Willie's.
Leon beat Alvarez with a crowbar and left her dying. Deacon and Boozer corner him in the Pioneer Cemetery, where he gives up a map to his stash. Deacon shoots him rather than leave him to the Freakers, and Boozer takes his bloody cap as proof. Later you choose whether the drugs go to Tucker or Copeland, then go back to burn Alvarez's body.
He Can't Be FarThe opening mission. You and Boozer chase Leon through the Cascade wilderness after he stole drugs from the Hot Springs camp and left his partner Alvarez for the Freakers.
We'll Make It QuickYou and Boozer track Leon past the Buck Meadow Bridge in Cascade after he double-crossed you. Along the way you get hurt and the game walks you through crafting and using a bandage.
I Say We Head NorthLeon has shot out your bike's fuel pump, so you ride on the back of Boozer's bike along Old Belknap Road. The two of you head for Crazy Willie's to find a replacement part.
Price On Your HeadDeacon meets Tucker and Alkai at the Hot Springs Encampment to turn in Leon's bounty. You ride with Tucker, find Alkai, then decide whether Leon's drug stash goes to Tucker or to Copeland.
Deliver to CopelandYou have Leon's drugs in hand, and now they need to go to Copeland. Ride them over to Copeland's Camp in Cascade and hand them in.
Ada TuckerAda Tucker runs the Hot Springs work camp, where everyone has to earn their keep. She is the one who puts the bounty on Leon in the opening storyline. Early on she becomes a key job giver, paying well for bounties, rescues and new workers.
BoozerBoozer is Deacon's best friend and riding partner, and a former Sergeant-at-Arms of the Mongrels MC. He rides with you from the first mission as the two hunt bounties in the Cascades. What happens to him in the opening hours drives much of the first half of the story.
Image: Bend Studio / PlayStationYou Can't Do This Alone
The final push on Wizard Island. With Lost Lake's fighters behind you, you storm the Militia's stronghold and fight your way into the Ark toward Colonel Garret.
Image: Bend Studio / PlayStationGear Up For The Ride
Gear Up For The Ride is the opening storyline in Belknap. Deacon and Boozer want to ride north, but first Deacon has to fix up his bike and earn better gear by doing runs for Copeland's Camp and Tucker's Hot Springs camp.
Image: Bend Studio / PlayStationA Score To Settle
Tucker wants a Ripper camp in Belknap wiped out. Find the camp, clear it and Hot Springs pays you for the work.
Image: Bend Studio / PlayStationComing Into Town
A hostage rescue job for Tucker at the Hot Springs camp. Larsen, one of her people, went quiet after spotting a survivor, and you ride to his last known spot to get him back from the marauders holding him.