Image: Bend Studio / PlayStationNo screenshot of Price On Your Head yet. This one shows Belknap (Bend Studio / PlayStation).
Deacon meets Tucker and Alkai at the Hot Springs Encampment to turn in Leon's bounty. You ride with Tucker, find Alkai, then decide whether Leon's drug stash goes to Tucker or to Copeland.
Part 5 of 7 in Chasing Leon
Part 3 of 28 in Ripped Apart
BelknapBelknap is the volcanic region south of the Cascade, home to Ada Tucker's Hot Springs camp and the town of Marion Forks. You come here early for Tucker's work and stay for its seven Hordes and three infestations.
Hot SpringsHot Springs is Ada Tucker's work camp in Belknap, set in an old luxury resort on a dormant volcano. Go here for Alkai Turner's weapons and Belknap jobs, but expect hard rules: Tucker runs it with guards and forced labor.Tucker takes the bloody hat without a second look. Alkai tells Deacon the Rippers have put a price on his and Boozer's heads. Deacon is not worried; if anything, he wants them to come.
1. Find Tucker and Alkai. 2. Ride with Tucker. 3. Find Alkai. 4. Get back to your bike. 5. Deliver the drugs to Tucker or Copeland.
Ada TuckerAda Tucker runs the Hot Springs work camp, where everyone has to earn their keep. She is the one who puts the bounty on Leon in the opening storyline. Early on she becomes a key job giver, paying well for bounties, rescues and new workers.
Mark CopelandMark Copeland, called Cope, runs Copeland's Camp on the shore of Peaceful Lake and hosts the Radio Free Oregon broadcast. You meet him early, right after his people strip your bike for parts. His camp is the first one you build trust with.
Image: Bend Studio / PlayStationGear Up For The Ride
Gear Up For The Ride is the opening storyline in Belknap. Deacon and Boozer want to ride north, but first Deacon has to fix up his bike and earn better gear by doing runs for Copeland's Camp and Tucker's Hot Springs camp.
Image: Bend Studio / PlayStationA Score To Settle
Tucker wants a Ripper camp in Belknap wiped out. Find the camp, clear it and Hot Springs pays you for the work.
Image: Bend Studio / PlayStationRippers, Rest in Hell
Tucker sends Deacon to clear out a Ripper camp in Belknap. You find the camp, kill the Rippers and hold off the reinforcements that show up afterwards.
Image: Bend Studio / PlayStationYou Can't Do This Alone
The final push on Wizard Island. With Lost Lake's fighters behind you, you storm the Militia's stronghold and fight your way into the Ark toward Colonel Garret.