46 enemies in Far Cry 6.
Barracuda
Barracuda are fish you catch at fishing spots around Yara's coast, and their meat is useful for trading and cooking. A Barracuda brochure shows you where several of those spots are.
Black Hawk
The black hawk is a bird of prey you can hunt in Yara for its meat. It poses no danger to you, and the meat trades for Durable Plastic, which makes it worth a quick shot when you see one.
Bull Shark
Bull sharks are the dangerous sharks in Yara's waters, and you can also catch them at marked fishing spots. Their meat is good trade stock, but swimming near one is a bad idea.
Corrupted Rakyat
Corrupted Rakyat are twisted, demonic copies of Rakyat warriors and the main enemies of the Vaas: Insanity DLC. They exist only inside Vaas's head, where his own people come for him.
Cougar
Cougars are big cats that stalk Yara's mountains and attack you on sight. They are worth hunting, because cougar meat trades for Durable Seals and cooks into stealth-boosting Ninja Nachos.
Coyote
Coyotes are wild dogs that roam Yara's countryside, sometimes in packs, and can turn on you. They are minor threats, but a pack can catch you off guard while you are busy with soldiers.
Crab
Crabs are tiny beach animals in Yara that pose no danger at all. You can shoot them or just walk over them to crush them, but they give you nothing useful.
Crocodile
Crocodiles lurk in Yara's swamps and rivers and will chase you onto dry land. There are two kinds, the small, quick Yaran crocodile and the big, slow American crocodile, and both are worth hunting for trade materials.
Deer
Deer are harmless animals you can hunt across Yara's countryside for their meat. It trades for Durable Seals, so deer are a handy early source of that material.
Duck
Ducks are small birds you can hunt around Yara's lakes and wetlands. They are no threat, and their meat trades for Recycled Glass at Juan's arms dealers and workbenches.
El Devorador
El Devorador is the monster at the centre of The Vanishing, the free Stranger Things crossover mission. It is the Demogorgon from the show, renamed by the Soviet Lock Project that studied it.
El Pollo Loco
El Pollo Loco is a drugged-up fighting rooster you battle in Ramón's cave bunker during Spur of the Moment. It wears the spurs Ramón stole from Elvis Carballo, so this fight is personal.
FND Assaulter
Assaulters are the FND's standard riflemen, carrying AK-47s and frag grenades. You will fight them in almost every base and patrol, so learning to flush them out of cover pays off all game.
FND Attack Dog
FND attack dogs are guard dogs that run with Castillo's soldiers and charge you on sight. They are fast and hard to hit, so kill them before they close in and pin you down.
FND Engineer
FND Engineers rush you with sawed-off shotguns, throw EMP grenades and build auto-turrets to cover their squad. Kill them early, because their gadgets make the whole fight harder.
FND Flamer
Flamers are armoured FND soldiers who charge with flamethrowers and set fire to wherever you hide. Their fuel tank is their weak point, so aim there or go for a takedown.
FND Fumigator
Fumigators spray PG-240, a poison that drains your health faster than fire and can also ignite. Their yellow back tank explodes when shot, so one good hit ends the threat.
FND Heavy Gunner
Heavy Gunners carry RPD light machine guns and plant ballistic shields before they open fire. They pin you down hard, so flank the shield or use the right ammo to cut through their armour.
FND Medic
FND Medics revive downed soldiers and throw healing grenades, and they fire poison rounds from their AK-47s. Kill the medic first, or the squad you just dropped will be back on its feet.
FND Military Clerk
Military Clerks are loyalist office workers you meet at Sean McKay's office building during Tourist Trap. They are weak in a fight, but they will call for reinforcements if they spot you.
FND Officer
FND Officers make nearby soldiers hit harder and take more damage, and they can fire a flare to call in a MiG-17 airstrike. Kill them early to weaken the whole squad.
FND Pistolero
Pistoleros are the FND's most common grunts, armed with Skorpion machine pistols and found all over Yara. They are poor shots and go down easily, so they are the soldiers you can clear first.
FND Rocketeer
Rocketeers fire RPG-7s from range and switch to an SMG-11 up close. They are the biggest danger to your vehicles, so step out and fight on foot when you see one.
FND Sniper
FND Snipers pick you off from high ground with Yaran SR-A rifles. Close the distance and they panic, throwing smoke and running rather than fighting you up close.