18 enemies match your filters.
Corrupted Rakyat
Corrupted Rakyat are twisted, demonic copies of Rakyat warriors and the main enemies of the Vaas: Insanity DLC. They exist only inside Vaas's head, where his own people come for him.
FND Assaulter
Assaulters are the FND's standard riflemen, carrying AK-47s and frag grenades. You will fight them in almost every base and patrol, so learning to flush them out of cover pays off all game.
FND Engineer
FND Engineers rush you with sawed-off shotguns, throw EMP grenades and build auto-turrets to cover their squad. Kill them early, because their gadgets make the whole fight harder.
FND Flamer
Flamers are armoured FND soldiers who charge with flamethrowers and set fire to wherever you hide. Their fuel tank is their weak point, so aim there or go for a takedown.
FND Fumigator
Fumigators spray PG-240, a poison that drains your health faster than fire and can also ignite. Their yellow back tank explodes when shot, so one good hit ends the threat.
FND Heavy Gunner
Heavy Gunners carry RPD light machine guns and plant ballistic shields before they open fire. They pin you down hard, so flank the shield or use the right ammo to cut through their armour.
FND Medic
FND Medics revive downed soldiers and throw healing grenades, and they fire poison rounds from their AK-47s. Kill the medic first, or the squad you just dropped will be back on its feet.
FND Military Clerk
Military Clerks are loyalist office workers you meet at Sean McKay's office building during Tourist Trap. They are weak in a fight, but they will call for reinforcements if they spot you.
FND Officer
FND Officers make nearby soldiers hit harder and take more damage, and they can fire a flare to call in a MiG-17 airstrike. Kill them early to weaken the whole squad.
FND Pistolero
Pistoleros are the FND's most common grunts, armed with Skorpion machine pistols and found all over Yara. They are poor shots and go down easily, so they are the soldiers you can clear first.
FND Rocketeer
Rocketeers fire RPG-7s from range and switch to an SMG-11 up close. They are the biggest danger to your vehicles, so step out and fight on foot when you see one.
FND Sniper
FND Snipers pick you off from high ground with Yaran SR-A rifles. Close the distance and they panic, throwing smoke and running rather than fighting you up close.
FND Special Forces Assaulter
Special Forces Assaulters open with RPG-7 rockets at range, then close in with AK-47s and flashbangs. They are tougher than any regular FND rifleman, so bring armor-piercing ammo.
FND Special Forces Flamer
Special Forces Flamers are walking fortresses that fire incendiary RPD rounds at range and switch to a flamethrower up close. Hit the fuel tank or bring armor-piercing rounds, because normal fire barely scratches them.
FND Special Forces Sniper
Special Forces Snipers shoot from long range like regular snipers, but they pull a sawed-off shotgun when you rush them. They also throw frags, which makes them some of the most dangerous FND soldiers.
FND Vanguard
Vanguards are the FND's shock troops: they charge with sawed-off 1887 shotguns and toss incendiary grenades to throw you off balance. Drop them before they reach your cover.
Image: UbisoftSinner
Sinners are ash-covered, ember-lit versions of Hope County residents and the main enemies of the Joseph: Collapse DLC. They live only inside Joseph Seed's mind and fight like the Corrupted Rakyat of Vaas: Insanity.
Tainted Path
The Tainted Path are corrupted, discoloured Golden Path rebels and the main enemies of the Pagan: Control DLC. They exist inside Pagan Min's mind, born from his hatred of the rebels he blames for losing his family.