For Tsushima is an Azamo side tale where you ride with a fighting woman from Ariake to find the Azamo League, a band of farmers and fishermen resisting the Mongols. It is two fights alongside her, and pays a Charm of Hidden Sight.
Part 44 of 66 in Tales of Tsushima
A rumor says some people in Azamo want to fight back but are not trained. At the Azamo Inn, look for the woman practicing with a blade outside.
The League was due to meet her hours ago. You ride together to the farmhouse their leaders use. On the way she says she always wanted to be a samurai. She hopes to teach others to defend themselves the way she had to learn.
Follow her to the farm and kill the Mongols at the burning farmhouse. Regroup, then keep up as she charges toward a Mongol horn. Reach the second site, beat the Mongols there and talk to her.
She rushes into the second fight without waiting. Stay near her and pull enemies off her, because the ending depends on whether she survives.
The people at the farmhouse are her League trainees, all dead. If she survives the second fight, Jin praises her skill but warns that rage nearly killed her; she vows to master it. If she dies, Jin honors her as a true samurai. His lesson is that a samurai's main weapon is self-control, and losing it means losing the fight.
Silent Death
Silent Death is Yuna Tale 2 of 4, an Act 2 stealth tale at Mamushi Farmstead in Otsuna. You sneak in alone and assassinate the three Mamushi brothers without being seen. It rewards the Charm of Hidden Sight and 2 Silk.
A Healer's Touch
A Healer's Touch is an Izuhara escort tale where you guard Hanaoka, a monk healer, on his way to a sick camp in the woods. It has investigation stops and small fights, and pays a Charm of Divine Healing I.
A Mother's Peace
A Mother's Peace is an unnumbered Masako tale in Act 1 where you help Lady Masako find and bury her two sons on Komoda Beach. It opens after The Husband from a peasant at the Golden Temple and rewards the Charm of Fortunate Return and 2 Silk.
A Place to Call Home
A Place to Call Home is a short Ariake side tale where a panicked man asks you to retake his house from the Mongols. You clear the house, then follow clues to learn what became of his family, and earn a Charm of Well-Being I.