Izuhara is the southern region of Tsushima and the first one you explore in Act 1. It is where you rescue Lord Shimura from Castle Kaneda, meet most of your allies and learn the stealth tools that turn Jin into the Ghost.
Expect green forests, rivers and wide grasslands. The landscape is gentle compared with the snowy north, which makes it a good place to learn horse travel, exploration and the basics of combat.
Jin's Journey opens here with The Warrior's Code and runs through the rescue of Lord Shimura in Shadow of the Samurai. You also start the tales of Sensei Ishikawa, Lady Masako and Kenji, and three Mythic Tales. Those are The Legend of Tadayori, The Heavenly Strike and The Curse of Uchitsune.
Minor camps such as Beachside Camp, Fallen Outpost and Rushing Water Crossing pay out iron or steel. Major targets like Logging Base, Logging Camp, Ogawa Dojo and the Mongol Shipyard reward gold and a Technique Point. The towns of Azamo Bay and Komatsu Forge and the stronghold of Castle Kaneda are cleared through story tales.
Hot Springs here include Golden Leaf, Mountain View, Rising Trees and Seaside. Shrines include Golden Summit, Mending Rock and Winding Mountain. Lighthouses sit at Ariake, Komoda and Tsutsu.
PrologueThe Prologue is the opening tale of Ghost of Tsushima, set during the Mongol landing at Komoda Beach in 1274. It teaches stealth, sword combat and horse riding, introduces Yuna, and sends you on your first attempt to save Lord Shimura.
The Warrior's CodeThe Warrior's Code is the first tale of Act 1, where Jin and Yuna raid a Mongol prison camp looking for her brother Taka. It is the stealth tutorial: you learn Assassination and Focused Hearing and get the Sakai Tanto.
The Tale of Sensei IshikawaThe Tale of Sensei Ishikawa is the Act 1 story tale where you recruit the archery master Ishikawa. It gives you your first bow, the Half Bow, and opens the Ishikawa side storyline as Ishikawa Tale 1 of 9.
The Tale of Lady MasakoThe Tale of Lady Masako is the Act 1 story tale where you recruit Masako Adachi after her clan is wiped out. It rewards the Samurai Clan Armor and is also Masako Tale 1 of 9, opening her side storyline.
The Broken BlacksmithThe Broken Blacksmith is the Act 1 tale where you sneak into walled Azamo Bay to free Yuna's brother Taka, the best smith on Tsushima. It introduces Kenji the sake seller and is a stealth tale from start to finish.
Blood on the GrassBlood on the Grass is the Act 1 tale where Jin looks for the Straw Hat Ronin and reunites with his childhood friend Ryuzo. It rewards the Ronin Attire and leads straight into The Tale of Ryuzo.
The Tale of RyuzoThe Tale of Ryuzo is the Act 1 tale where Jin helps Ryuzo's Straw Hats find food, starting with a raid on Fort Ohira and ending on Mongol ships offshore. Finishing it secures the Straw Hats for the rescue of Lord Shimura.
Hammer and ForgeHammer and Forge is the Act 1 tale where you retake Komatsu Forge so Taka can build a tool to climb Castle Kaneda. You rescue his assistant Yukio and the town's hostages, then defend the forge against a Mongol warlord.
The Iron HookThe Iron Hook is the Act 1 tale where Taka finishes your grappling hook and you test it on Fort Yatate while freeing captured Straw Hats. It is the tale that unlocks the Grapple hook for climbing.
Shadow of the SamuraiShadow of the Samurai is the final tale of Act 1: the assault on Castle Kaneda to rescue Lord Shimura. You climb in as the Ghost, open the gates for your allies and fight up to the keep, including a duel along the way.
A New HorizonA New Horizon is the bridge between Act 1 and Act 2, where Jin and Lord Shimura ride out from Castle Kaneda and plan the push into Toyotama. It hands you three goals for Act 2 and opens the northern region.
Bamboo StrikesBamboo Strikes are button-timing challenges where Jin slices a row of bamboo poles. There are 20 in all, 16 on Tsushima and 4 on Iki, and completing them raises your maximum Resolve.
Charm of VitalityThe Charm of Vitality is a minor Defense charm in Ghost of Tsushima. Your maximum health goes up by a moderate amount. You get it by finishing Unfinished Business, Three Actions, Three Illusions or This Threefold World.
CharmsCharms are equippable trinkets that add perks to Jin, from extra health to silent arrows. You earn them from Shinto shrines, side tales and Legend ranks, and the six slots you can fill let you tune Jin for stealth, archery or swordplay.
Conversations with the Khan 10Conversations with the Khan 10 is one of the Conversations with the Khan records, left by locals during the Mongol invasion. You find it at General Bartu's Camp in Kamiagata, and it counts toward the Avid Reader trophy.
Conversations with the Khan 11Conversations with the Khan 11 is one of the Conversations with the Khan records, left by locals during the Mongol invasion. You find it at Izumi Village in Kamiagata, and it counts toward the Avid Reader trophy.
Conversations with the Khan 9Conversations with the Khan 9 is one of the Conversations with the Khan records, left by locals during the Mongol invasion. You find it at General Dogshin's Camp in Kamiagata, and it counts toward the Avid Reader trophy.
Cry for HelpCry for Help is a written record from Ghost of Tsushima's Records set, left by locals during the Mongol invasion. You find it at Kin Sanctuary in Kamiagata, and it counts toward the Avid Reader trophy.
DyesDyes are colour variants for Jin's armor, bows and Sakai horse armor. Most come from merchants for flowers, others from tales, Wind Shrines, Sakai Banners or Baku in New Game+, and none change stats.
FarewellFarewell is a written record from Ghost of Tsushima's Records set, left by locals during the Mongol invasion. You find it at Kin Sanctuary in Kamiagata, and it counts toward the Avid Reader trophy.
HaikuHaiku are short poems Jin writes at quiet, scenic spots on Tsushima and Iki Island. Each of the 19 open-world spots rewards a cosmetic headband, so this is where most of your headbands come from.
HatsHats are cosmetic headgear for Jin, mostly straw hats, worn in the Helmet slot. You get them from tales, armor upgrades, exploration, merchants and Baku in New Game+.
HeadbandsHeadbands are cosmetic cloth bands for Jin, worn in the Helmet slot. Most come from composing haiku, exploring, tales and merchants, and each haiku spot gives one.
HelmetsHelmets are cosmetic headgear for Jin that sit in the Helmet slot of the Gear menu. You get them from tales, armor upgrades, one shrine and a few hidden spots on Iki Island.
Hidden AltarsHidden Altars are unmarked spots on Tsushima where Jin can bow and trigger a small visual effect, like fireflies or jumping fish. They give no gear, but bowing at 10 different altars unlocks the Honor the Unseen trophy.
Inari ShrinesInari Shrines are 49 hidden fox shrines on Tsushima. Find a Fox Den, follow the fox to the shrine and honor it to build up minor charm slots, then power up the Charm of Inari's Might and Charm of Silence.
Lady HanaLady Hana is a written record from Ghost of Tsushima's Records set, left by locals during the Mongol invasion. You find it at Sago Mill in Kamiagata, and it counts toward the Avid Reader trophy.
LighthousesLighthouses are 10 coastal towers you relight across Tsushima and Iki Island. The Mongols hold several of them, and each fire you light gives a minor Legend boost, plus a Ghost Flower on New Game+.
MasksMasks are face pieces for Jin, worn in the Mask slot of the Gear menu. They come from tales, armor upgrades, exploration, the dye merchants, Gift Altars and New Game+, and they are cosmetic only.
Mongol ArtifactsMongol Artifacts are 50 objects from the invaders' culture, found in their forts, camps and the homes they took over. Each one teaches you about how the Mongols lived and fought, and 20 count toward the Know Your Enemy trophy.Toyotama
Toyotama is the central region of Tsushima, between Izuhara and Kamiagata. Act 2 plays out here: you rally allies, liberate Yarikawa and march on Castle Shimura, while side tales for Norio, Yuna and Yuriko open up.
Image: Sucker Punch Productions / PlayStationKamiagata
Kamiagata is the snowy northern region of Tsushima and the setting for Act 3. It is thinly settled and harsh, and it is where you chase Khotun Khan to his final stronghold at Port Izumi.
Iki Island
Iki Island is the separate island southeast of Tsushima where the Iki Island expansion takes place. The Eagle Tribe under Ankhsar Khatun has taken it over, and Jin must face both the Mongols and his father's history there.
Akashima Village
Akashima Village, in the prefecture of the same name, is the starting point of Norio's storyline. It has a full set of vendors, so it is a good resupply stop in western Toyotama.