Toyotama is the central region of Tsushima, between Izuhara and Kamiagata. Act 2 plays out here: you rally allies, liberate Yarikawa and march on Castle Shimura, while side tales for Norio, Yuna and Yuriko open up.
Toyotama mixes marshes, rice fields, coastal coves and forest. Jin's home village of Omi sits in Kubara, and the walled town of Yarikawa with its canals guards the north.
Jin's Journey continues with A New Horizon, the three Yarikawa tales and the push on Castle Shimura. Side tales cover Ishikawa Tales 5 to 7, Masako Tales 5 to 8, Norio Tales 1 to 7, all four Yuna Tales and both Yuriko Tales.
Most occupied spots are minor camps like Stone Mire Lookout, Moss Light Inn and Rebel's Retreat. Fort Imai, Kishibe Village and Numata Settlement are the major ones. Iijima and Koshimizu Farmsteads hold keys for The Unbreakable Gosaku.
Hot Springs include Bamboo Forest, Maple Shade and Yoshinaka. Shrines include Cloud Ridge, Hazy Cliff, Lush Peak, Marsh Rock, Scarlet Rock and Turtle Rock. Lighthouses stand at Akashima and Kubara.
Journey into the PastJourney into the Past is the first tale of the Iki Island expansion. It starts at Drowned Man's Shore in Toyotama, where a new Mongol tribe has driven the villagers mad, and ends with Jin sailing to Iki. Finish your Tsushima business first, as you're stuck on Iki for a while.
A New HorizonA New Horizon is the bridge between Act 1 and Act 2, where Jin and Lord Shimura ride out from Castle Kaneda and plan the push into Toyotama. It hands you three goals for Act 2 and opens the northern region.
A Message in FireA Message in Fire is the Act 2 tale where you recruit the pirate Goro to slip a plea for reinforcements past the Mongol fleet. It ends with you on a captured hwacha, shelling ships so Goro's boat can get away.
The Walls of YarikawaThe Walls of Yarikawa is the first of three Act 2 tales about winning over Clan Yarikawa. With Yuna and Taka you sneak past the Mongol siege camp through a secret entrance under a waterfall to reach the stronghold's steward.
The Coward of YarikawaThe Coward of Yarikawa is the Act 2 tale where you search the ruins for Yarikawa's missing archers to prove yourself to the steward. It ends with an explosive ambush on a Mongol convoy that thins out the siege force.
The Ghost of YarikawaThe Ghost of Yarikawa is the Act 2 tale where the Mongols storm Yarikawa Stronghold and you lead its defense against General Temuge. Beating him unlocks the Ghost Stance, one of Jin's strongest techniques.
Ghosts from the PastGhosts from the Past is the Act 2 tale where Jin goes home to Omi Village to recover his father's armor. You reunite with the caretaker Yuriko, and she helps you make the Blowgun and its Poison Darts.
A Reckoning in BloodA Reckoning in Blood is the Act 2 tale where Jin raids Fort Koyasan to settle things with Ryuzo before the attack on Castle Shimura. It is one of the darkest tales in the story, so finish any prep you want first.
The Fate of TsushimaThe Fate of Tsushima is the Act 2 tale that starts the assault on Castle Shimura alongside the shogun's reinforcements under Lord Oga. It is a long tale and a partial point of no return, so wrap up side work before you confirm.
From the DarknessFrom the Darkness is the last tale of Act 2, where Jin goes against his uncle's orders and sneaks into Castle Shimura to poison the Mongols. It gives you the Ghost Armor and ends with the story moving north to Kamiagata.
Heart of the JitoHeart of the Jito is the Act 3 tale where Jin slips into Castle Shimura unseen to leave his uncle a letter asking him to join the final battle. It is a strict no-detection tale, and you also choose a new horse.
The Tale of Lord ShimuraThe Tale of Lord Shimura closes out Jin's Journey: a last ride with your uncle by Omi Lake that ends in a duel and a choice. What you choose decides the Ghost Armor dye you get and where Jin's new home is.
Bamboo StrikesBamboo Strikes are button-timing challenges where Jin slices a row of bamboo poles. There are 20 in all, 16 on Tsushima and 4 on Iki, and completing them raises your maximum Resolve.
Charm of VitalityThe Charm of Vitality is a minor Defense charm in Ghost of Tsushima. Your maximum health goes up by a moderate amount. You get it by finishing Unfinished Business, Three Actions, Three Illusions or This Threefold World.
CharmsCharms are equippable trinkets that add perks to Jin, from extra health to silent arrows. You earn them from Shinto shrines, side tales and Legend ranks, and the six slots you can fill let you tune Jin for stealth, archery or swordplay.
DyesDyes are colour variants for Jin's armor, bows and Sakai horse armor. Most come from merchants for flowers, others from tales, Wind Shrines, Sakai Banners or Baku in New Game+, and none change stats.
HaikuHaiku are short poems Jin writes at quiet, scenic spots on Tsushima and Iki Island. Each of the 19 open-world spots rewards a cosmetic headband, so this is where most of your headbands come from.
HatsHats are cosmetic headgear for Jin, mostly straw hats, worn in the Helmet slot. You get them from tales, armor upgrades, exploration, merchants and Baku in New Game+.
HeadbandsHeadbands are cosmetic cloth bands for Jin, worn in the Helmet slot. Most come from composing haiku, exploring, tales and merchants, and each haiku spot gives one.
HelmetsHelmets are cosmetic headgear for Jin that sit in the Helmet slot of the Gear menu. You get them from tales, armor upgrades, one shrine and a few hidden spots on Iki Island.
Hidden AltarsHidden Altars are unmarked spots on Tsushima where Jin can bow and trigger a small visual effect, like fireflies or jumping fish. They give no gear, but bowing at 10 different altars unlocks the Honor the Unseen trophy.
Inari ShrinesInari Shrines are 49 hidden fox shrines on Tsushima. Find a Fox Den, follow the fox to the shrine and honor it to build up minor charm slots, then power up the Charm of Inari's Might and Charm of Silence.
LighthousesLighthouses are 10 coastal towers you relight across Tsushima and Iki Island. The Mongols hold several of them, and each fire you light gives a minor Legend boost, plus a Ghost Flower on New Game+.
MasksMasks are face pieces for Jin, worn in the Mask slot of the Gear menu. They come from tales, armor upgrades, exploration, the dye merchants, Gift Altars and New Game+, and they are cosmetic only.
Mongol ArtifactsMongol Artifacts are 50 objects from the invaders' culture, found in their forts, camps and the homes they took over. Each one teaches you about how the Mongols lived and fought, and 20 count toward the Know Your Enemy trophy.
Pillars of HonorPillars of Honor are memorial shrines raised by Tsushima's first jito for samurai who died bringing peace to the island. Each one holds a sword kit that changes how Jin's katana and tanto look.
RecordsRecords are 40 letters, poems and accounts written by Tsushima's people during the Mongol invasion. You find them in towns, shrines and Mongol camps, and reading 20 counts toward the Avid Reader trophy.
Sashimono BannersSashimono Banners are 80 small clan flags scattered across Tsushima. Bring them to the monk Genho at Komatsu Forge to unlock dyes for your Hero Saddle, with the last dye needing all 80.
Singing CricketsSinging Crickets are 20 caged crickets hidden around Tsushima, mostly in cemeteries. Collecting them teaches Jin new flute songs, and each song changes the weather, which can help you in fights and quests.
Sword KitsSword Kits are cosmetic skins for Jin's katana and tanto. Most come from Pillars of Honor across Tsushima and Iki, with the rest from Mythic Tales, merchants and Iki activities.Izuhara
Izuhara is the southern region of Tsushima and the first one you explore in Act 1. It is where you rescue Lord Shimura from Castle Kaneda, meet most of your allies and learn the stealth tools that turn Jin into the Ghost.
Image: Sucker Punch Productions / PlayStationKamiagata
Kamiagata is the snowy northern region of Tsushima and the setting for Act 3. It is thinly settled and harsh, and it is where you chase Khotun Khan to his final stronghold at Port Izumi.
Iki Island
Iki Island is the separate island southeast of Tsushima where the Iki Island expansion takes place. The Eagle Tribe under Ankhsar Khatun has taken it over, and Jin must face both the Mongols and his father's history there.
Castle Kaneda
Castle Kaneda is the Izuhara castle where Khotun Khan holds Lord Shimura prisoner after the Battle of Komoda Beach. You storm it with your allies in Shadow of the Samurai to free your uncle and end Act 1.