Image: Sucker Punch Productions / PlayStationNo screenshot of Ghosts from the Past yet. This one shows Jin Sakai (Sucker Punch Productions / PlayStation).
Ghosts from the Past is the Act 2 tale where Jin goes home to Omi Village to recover his father's armor. You reunite with the caretaker Yuriko, and she helps you make the Blowgun and its Poison Darts.
Part 16 of 26 in Jin's Journey
Head home to Omi Village and go into your family's estate. Yuriko takes you to see Taichi and then to your father's grave, then go home and put on your father's armor. Three Straw Hat Ronin call you out at the gate, and you fight them.
Go with Yuriko to the training grounds near Omi Lake. She needs reeds from the old crossing by Kishibe Village, which Mongols hold. Grab them quietly from under the bridge or free the village first. Then gather three purple flowers at her hidden camp so she can make poison.
Yuriko worries poison dishonors Clan Sakai but helps anyway. Test the blowgun by hitting one of three Straw Hats below a hill with a Poison Dart, then return to her.
Fast travel back to Omi Village after the reeds. Your first blowgun kill after this tale triggers a short flashback to Lord Shimura. Finish Yuriko's two side tales before A Reckoning in Blood.
Jin SakaiJin Sakai is the samurai you play in Ghost of Tsushima and the Iki Island expansion. He is Lord Shimura's nephew and the last lord of Clan Sakai. After the Mongol landing he trades the samurai code for stealth and fear, and the people start calling him the Ghost.The Art of Seeing
The Art of Seeing is the second and final Yuriko tale, a quiet Act 2 ride with Jin's old caretaker across Kubara. You visit a hot spring and a shrine with her, and earn Yuriko's Keepsake and the Bowman's Straw Hat.
The Proud Do Not Endure
The Proud Do Not Endure is the first of two Yuriko tales, an Act 2 ride through Kubara with Jin's old caretaker to find plants for a new poison. It unlocks Hallucination Darts for your blowgun.
Image: Sucker Punch Productions / PlayStationA Message in Fire
A Message in Fire is the Act 2 tale where you recruit the pirate Goro to slip a plea for reinforcements past the Mongol fleet. It ends with you on a captured hwacha, shelling ships so Goro's boat can get away.
Image: Sucker Punch Productions / PlayStationA New Horizon
A New Horizon is the bridge between Act 1 and Act 2, where Jin and Lord Shimura ride out from Castle Kaneda and plan the push into Toyotama. It hands you three goals for Act 2 and opens the northern region.