9 storylines
Ishikawa's Tales follow Sensei Ishikawa, a famous samurai archer, as he and Jin hunt his former student Tomoe, who is now training Mongol archers. Completing them earns the silver trophy The Unbending Archer and finally reveals the sensei's full name in the epilogue.
Jin's Journey is the main story of Ghost of Tsushima: a prologue followed by three acts of story tales. It tracks Jin Sakai's fight to free Tsushima from the Mongol invasion, and every tale in it is marked on the map with a gold icon.
Kenji's Tales are a short 3-part side storyline about Kenji, a sake seller and habitual swindler who keeps getting in over his head. Each part has Jin bailing him out of a scheme gone wrong, and they count toward the Helping Sword Hand trophy for finishing every Tale of Tsushima.
Masako's Tales are the side storyline of Lady Masako Adachi, the last living member of Clan Adachi, as she hunts the people who planned her family's slaughter. Finish every part to earn the silver trophy The Vengeful Warrior and to close out her personal arc across all three acts.
All 10 in orderMythic Tales are side quests built around old Tsushima legends, each one sending you after a lost technique, armour set or weapon. They hand out some of the best gear in the game, and none of them can be missed, so you can clear them during the story or after it.
Norio's Tales are the 9-part side storyline of Norio, a warrior monk of Cedar Temple who survived Mongol captivity. You help him protect monks in Akashima and Kushi, then retake Cedar Temple, and finishing it earns the silver trophy The Warrior Monk.
Tales of Iki is the story of the Iki Island expansion: nine main tales plus a set of side tales on Iki. Finishing every Iki story and side tale, along with the Iki Mythic Tales, earns the Friend to All Raiders trophy.
Tales of Tsushima are the side quests of Ghost of Tsushima, built around the people Jin meets in the story and out in the open world. They pay out Legend, charms and cloth, and finishing every one of them earns a gold trophy.
Yuna's Tales are a 4-part Act 2 side storyline set in Otsuna, where you and Yuna draw out a Mongol warlord named Altan by taking down his slaver allies. It digs into Yuna's childhood as a slave, and finishing it earns the silver trophy The Headstrong Thief.
32 missions match your filters.
Image: Sucker Punch Productions / PlayStationA Gathering Storm
A Gathering Storm is a short Act 3 stealth tale where Jin scouts the Khan's stronghold at Port Izumi from Jogaku Lighthouse. Being seen fails it, so come in with poison and a quiet build.
Image: Sucker Punch Productions / PlayStationA Message in Fire
A Message in Fire is the Act 2 tale where you recruit the pirate Goro to slip a plea for reinforcements past the Mongol fleet. It ends with you on a captured hwacha, shelling ships so Goro's boat can get away.
Image: Sucker Punch Productions / PlayStationA New Horizon
A New Horizon is the bridge between Act 1 and Act 2, where Jin and Lord Shimura ride out from Castle Kaneda and plan the push into Toyotama. It hands you three goals for Act 2 and opens the northern region.
A Raider's Return
A Raider's Return is an Iki Island tale where Tenzo takes Jin to meet his crew of raiders. It's how you first link up with the raiders, a group that normally has no love for samurai, in the fight against the Eagle Tribe.
Image: Sucker Punch Productions / PlayStationA Reckoning in Blood
A Reckoning in Blood is the Act 2 tale where Jin raids Fort Koyasan to settle things with Ryuzo before the attack on Castle Shimura. It is one of the darkest tales in the story, so finish any prep you want first.
Image: Sucker Punch Productions / PlayStationBlood on the Grass
Blood on the Grass is the Act 1 tale where Jin looks for the Straw Hat Ronin and reunites with his childhood friend Ryuzo. It rewards the Ronin Attire and leads straight into The Tale of Ryuzo.
Echoes Between Worlds
Echoes Between Worlds is a story tale that only appears in New Game+, at the very start of Act 1. It sends you to the island in Lake Izuhara to meet Baku the Voiceless, the merchant who trades gear for Ghost Flowers.
Image: Sucker Punch Productions / PlayStationEpilogue: Last Words
Epilogue: Last Words is the final tale of the Iki Island story, a short talk with Tenzo and Fune back at Fune's Refuge. It wraps up Jin's arc on Iki and points you to Fune's follow-up side tale, A Mother's Law.
Image: Sucker Punch Productions / PlayStationEternal Blue Sky
Eternal Blue Sky is the Act 3 tale where Jin and his allies attack Port Izumi under cover of the storm to take down Khotun Khan. It's the big final battle of the Mongol story, with a multi-phase boss fight against the Khan himself.
Image: Sucker Punch Productions / PlayStationFrom the Darkness
From the Darkness is the last tale of Act 2, where Jin goes against his uncle's orders and sneaks into Castle Shimura to poison the Mongols. It gives you the Ghost Armor and ends with the story moving north to Kamiagata.
Image: Sucker Punch Productions / PlayStationGhosts from the Past
Ghosts from the Past is the Act 2 tale where Jin goes home to Omi Village to recover his father's armor. You reunite with the caretaker Yuriko, and she helps you make the Blowgun and its Poison Darts.
Image: Sucker Punch Productions / PlayStationHammer and Forge
Hammer and Forge is the Act 1 tale where you retake Komatsu Forge so Taka can build a tool to climb Castle Kaneda. You rescue his assistant Yukio and the town's hostages, then defend the forge against a Mongol warlord.
Image: Sucker Punch Productions / PlayStationHeart of the Jito
Heart of the Jito is the Act 3 tale where Jin slips into Castle Shimura unseen to leave his uncle a letter asking him to join the final battle. It is a strict no-detection tale, and you also choose a new horse.
Image: Sucker Punch Productions / PlayStationHonor and Ash
Honor and Ash is the opening tale of Act 3, where Jin escapes Castle Shimura unarmed and rides into the snowy north of Kamiagata to find Yuna. It ends with a hostage rescue at Jogaku Temple, which becomes your new base.
Image: Sucker Punch Productions / PlayStationJourney into the Past
Journey into the Past is the first tale of the Iki Island expansion. It starts at Drowned Man's Shore in Toyotama, where a new Mongol tribe has driven the villagers mad, and ends with Jin sailing to Iki. Finish your Tsushima business first, as you're stuck on Iki for a while.
Image: Sucker Punch Productions / PlayStationMassacre at Kidafure Village
Massacre at Kidafure Village is the seventh Iki story tale, built around a ruined raider village on Iki. The raiders use the overgrown site to bait the Eagle Tribe into a big battle, and the place holds a dark secret from Jin's family past.
Image: Sucker Punch Productions / PlayStationPrologue
The Prologue is the opening tale of Ghost of Tsushima, set during the Mongol landing at Komoda Beach in 1274. It teaches stealth, sword combat and horse riding, introduces Yuna, and sends you on your first attempt to save Lord Shimura.
Image: Sucker Punch Productions / PlayStationShadow of the Samurai
Shadow of the Samurai is the final tale of Act 1: the assault on Castle Kaneda to rescue Lord Shimura. You climb in as the Ghost, open the gates for your allies and fight up to the keep, including a duel along the way.
Image: Sucker Punch Productions / PlayStationThe Blessing of Death
The Blessing of Death is the climax of the Iki Island story: you hunt the Eagle through Senjo Gorge with Tenzo and Fune and face her in a duel. Free every Iki base first if you want the Mask of the Eagle.
Image: Sucker Punch Productions / PlayStationThe Broken Blacksmith
The Broken Blacksmith is the Act 1 tale where you sneak into walled Azamo Bay to free Yuna's brother Taka, the best smith on Tsushima. It introduces Kenji the sake seller and is a stealth tale from start to finish.
Image: Sucker Punch Productions / PlayStationThe Coward of Yarikawa
The Coward of Yarikawa is the Act 2 tale where you search the ruins for Yarikawa's missing archers to prove yourself to the steward. It ends with an explosive ambush on a Mongol convoy that thins out the siege force.
Image: Sucker Punch Productions / PlayStationThe Fate of Tsushima
The Fate of Tsushima is the Act 2 tale that starts the assault on Castle Shimura alongside the shogun's reinforcements under Lord Oga. It is a long tale and a partial point of no return, so wrap up side work before you confirm.
Image: Sucker Punch Productions / PlayStationThe Ghost of Yarikawa
The Ghost of Yarikawa is the Act 2 tale where the Mongols storm Yarikawa Stronghold and you lead its defense against General Temuge. Beating him unlocks the Ghost Stance, one of Jin's strongest techniques.
Image: Sucker Punch Productions / PlayStationThe Iron Hook
The Iron Hook is the Act 1 tale where Taka finishes your grappling hook and you test it on Fort Yatate while freeing captured Straw Hats. It is the tale that unlocks the Grapple hook for climbing.