Tales of Tsushima are the side quests of Ghost of Tsushima, built around the people Jin meets in the story and out in the open world. They pay out Legend, charms and cloth, and finishing every one of them earns a gold trophy.
Most standalone tales start when you overhear someone in trouble or hear a rumor from a villager. A white icon then marks the spot on your map. Izuhara tales open once the Prologue is done, Toyotama tales after A New Horizon, and Kamiagata tales after Honor and Ash.
Nearly every standalone tale gives a minor Legend increase, a charm and a stack of linen or leather. In New Game+ most of them add 3 Ghost Flowers. A few pay out gear instead: Fit for the Khan hands over the Mongol Commander's Armor, and Yuriko's two tales give Hallucination Darts, a charm and a hat.
Yuriko, Jin's old caretaker, has two linked tales: The Proud Do Not Endure, then The Art of Seeing. Unfinished Business picks up after you free Taka in The Broken Blacksmith, and Honor Buried Deep follows it in Azamo Bay. The Generosity of Lady Sanjo only opens after Kenji's tale The Delicate Art of Negotiation.
Helping Sword Hand (gold) asks you to finish all Tales of Tsushima. Each companion series also has its own silver trophy, and the Mythic Tales have Teller of Tales.
Friends in PassingFriends in Passing is Ishikawa Tale 8 of 9, an Act 3 side tale that starts at Jogaku Temple in Kamiagata. While hunting for Tomoe in eastern Jogaku you meet a trapper named Matsu and help her check her traps. It rewards the Charm of Fortune II and the Hidden Serpent half bow dye.
The Guardian of TsushimaThe Guardian of Tsushima is Norio Tale 8 of 9, an Act 3 side tale in Sago where you help Norio and his monks retake Cedar Temple. It starts east of General Bartu's Camp, needs Wolves at the Gates done, and rewards the Charm of Resistance III and 2 Silk.
The Sister BetrayedThe Sister Betrayed is Masako Tale 9 of 9, the final part of her storyline, set in Sago in Act 3. You storm an old clan fort with Masako to face the person behind her family's murder. It needs Wolves at the Gates done and rewards the Adachi Half Mask.
This Threefold WorldThis Threefold World is Norio Tale 9 of 9, the Act 3 finale of his storyline, set at Cedar Temple and Guardian's Ridge in Sago. It is the only tale in the game with no combat at all, and it rewards the Charm of Vitality and the Chaos Headband.
A Father's ChoiceA Father's Choice is an Act 3 side tale in Sago, Kamiagata, that starts with a body hanging beside the road. You track the Mongols who forced a father to pick which son they would kill, and earn a Charm of Fire Doctrine.
Fit for the KhanFit for the Khan is the Act 3 side tale that gets you the Mongol Commander's Armor. A blacksmith's apprentice at Jogaku Temple sends you to retake four Mongol-held spots in Kamiagata, each holding a piece of armor made for Khotun Khan.
Hidden in SnowHidden in Snow is an Act 3 investigation tale in Sago Mill, Kamiagata. The village is oddly empty and its men are jumpy, and you dig into what they are hiding. It pays a Charm of the Lost Mind and 18 linen.
The Cost of FearThe Cost of Fear is an Act 3 side tale in snowy Jogaku. A dying man says his family was poisoned too, and you try to get them food and medicine from a Mongol outpost. It pays a Charm of Fire Doctrine and 8 leather.
Image: Sucker Punch Productions / PlayStationThe Tale of Sensei Ishikawa
The Tale of Sensei Ishikawa is the Act 1 story tale where you recruit the archery master Ishikawa. It gives you your first bow, the Half Bow, and opens the Ishikawa side storyline as Ishikawa Tale 1 of 9.
Image: Sucker Punch Productions / PlayStationThe Tale of Lady Masako
The Tale of Lady Masako is the Act 1 story tale where you recruit Masako Adachi after her clan is wiped out. It rewards the Samurai Clan Armor and is also Masako Tale 1 of 9, opening her side storyline.