Whispers in the Woods is an Act 1 night-time mystery in Yagata Forest, Kashine, which locals say is haunted by vengeful samurai spirits. You wait for dark and follow the lanterns to see who is really killing visitors. It pays a Charm of Dual Destruction I.
Part 65 of 66 in Tales of Tsushima
Rumors say the Kashine forest is haunted and people vanish there. Go to the edge of Yagata Forest and talk to the man sitting nearby.
A man warns you off the forest. People go in and never come out, and even the Mongols avoid it. Jin is not convinced, so the man tells him to wait for nightfall and see.
Follow the lanterns to the caretaker's empty house and read his notes. Keep following the lantern paths to an Inari Shrine, then on to a campsite. Track the trail past bodies hung from the trees, defeat the group at the end and decide the last survivor's fate. Return to the man who told you the story.
A Bankhar dog ambushes you near the shrine, so keep your blade ready while you investigate. After the shrine, squeeze through the gap and turn left on the road to reach the campsite.
The bodies are beheaded with a samurai sword, but by someone unskilled. Bandits are doing it to scare everyone off and keep the forest for themselves. You can spare or kill the last one. Back at the start, Jin and the man trade a new legend about the last Sakai warrior, and the man plays his flute.
The Husband
The Husband is Masako Tale 3 of 9, an Act 1 side tale at the Adachi Estate in Ariake. You try to get Sadao's wife Hina to talk, then track an assassin when things go wrong. It rewards the Charm of Dual Destruction I and 2 Silk.
A Healer's Touch
A Healer's Touch is an Izuhara escort tale where you guard Hanaoka, a monk healer, on his way to a sick camp in the woods. It has investigation stops and small fights, and pays a Charm of Divine Healing I.
A Mother's Peace
A Mother's Peace is an unnumbered Masako tale in Act 1 where you help Lady Masako find and bury her two sons on Komoda Beach. It opens after The Husband from a peasant at the Golden Temple and rewards the Charm of Fortunate Return and 2 Silk.
A Place to Call Home
A Place to Call Home is a short Ariake side tale where a panicked man asks you to retake his house from the Mongols. You clear the house, then follow clues to learn what became of his family, and earn a Charm of Well-Being I.