Kenji's Tales are a short 3-part side storyline about Kenji, a sake seller and habitual swindler who keeps getting in over his head. Each part has Jin bailing him out of a scheme gone wrong, and they count toward the Helping Sword Hand trophy for finishing every Tale of Tsushima.
Part 49 of 66 in Tales of Tsushima
After the Azamo Bay breakout, the Mongols know Kenji's face, so he is on the run. Jin tells him to make himself useful to the people of Tsushima. Kenji tries, but he cannot stop cutting corners, cheating partners and dealing with criminals and Mongols. These tales are the lighter side of the game: he lies to Jin about what a job involves, and Jin ends up cleaning up the fight.
By the last part Kenji is skimming money to give to survivors, which Jin reads as proof he is trying to change. Jin decides Kenji has real talent and a decent heart and only needs to aim it better. Kenji later helps with the big castle assaults and stays with the Ghost's allies after Jin is outlawed.
A Debt Repaid
A Debt Repaid is an Act 2 side tale in Kushi, Toyotama, where you help a man named Gomyo take revenge on the bandits who used him. Expect a camp assault and a second wave, and a Charm of Enduring Affliction at the end.
Image: Sucker Punch Productions / PlayStationA Father's Choice
A Father's Choice is an Act 3 side tale in Sago, Kamiagata, that starts with a body hanging beside the road. You track the Mongols who forced a father to pick which son they would kill, and earn a Charm of Fire Doctrine.
A Final Request
A Final Request is a Toyotama side tale that starts with Straw Hat ronin raiding Lucky Genzo's Inn. You chase the raiders through three camps to find a captured man named Oda, and the reward is a Charm of Dual Destruction II.
A Healer's Touch
A Healer's Touch is an Izuhara escort tale where you guard Hanaoka, a monk healer, on his way to a sick camp in the woods. It has investigation stops and small fights, and pays a Charm of Divine Healing I.