Jin's Journey is the main story of Ghost of Tsushima: a prologue followed by three acts of story tales. It tracks Jin Sakai's fight to free Tsushima from the Mongol invasion, and every tale in it is marked on the map with a gold icon.
After the Prologue, Act 1 sends you around Izuhara recruiting help. You track down Sensei Ishikawa and Lady Masako, free Yuna's brother Taka, hire the Straw Hat ronin, forge a grappling hook to climb Castle Kaneda's walls, and finally sneak into the castle to reach your uncle.
Act 2 moves north into Toyotama. You try to reach the shogun for reinforcements, win over the people of Yarikawa to build an army, recover the Sakai family armor, and then lead the assault on Castle Shimura across three tales.
The last act gathers your allies again, plans the strike on the Khan's stronghold, and coordinates with Lord Shimura before the final push. It closes with a duel against your uncle where you choose whether he lives.
The Tale of Sensei Ishikawa is also Ishikawa Tale 1, and The Tale of Lady Masako is also Masako Tale 1. Finishing them opens the rest of each character's side storyline.
PrologueThe Prologue is the opening tale of Ghost of Tsushima, set during the Mongol landing at Komoda Beach in 1274. It teaches stealth, sword combat and horse riding, introduces Yuna, and sends you on your first attempt to save Lord Shimura.
The Warrior's CodeThe Warrior's Code is the first tale of Act 1, where Jin and Yuna raid a Mongol prison camp looking for her brother Taka. It is the stealth tutorial: you learn Assassination and Focused Hearing and get the Sakai Tanto.
The Tale of Sensei IshikawaThe Tale of Sensei Ishikawa is the Act 1 story tale where you recruit the archery master Ishikawa. It gives you your first bow, the Half Bow, and opens the Ishikawa side storyline as Ishikawa Tale 1 of 9.
The Tale of Lady MasakoThe Tale of Lady Masako is the Act 1 story tale where you recruit Masako Adachi after her clan is wiped out. It rewards the Samurai Clan Armor and is also Masako Tale 1 of 9, opening her side storyline.
The Broken BlacksmithThe Broken Blacksmith is the Act 1 tale where you sneak into walled Azamo Bay to free Yuna's brother Taka, the best smith on Tsushima. It introduces Kenji the sake seller and is a stealth tale from start to finish.
Blood on the GrassBlood on the Grass is the Act 1 tale where Jin looks for the Straw Hat Ronin and reunites with his childhood friend Ryuzo. It rewards the Ronin Attire and leads straight into The Tale of Ryuzo.
The Tale of RyuzoThe Tale of Ryuzo is the Act 1 tale where Jin helps Ryuzo's Straw Hats find food, starting with a raid on Fort Ohira and ending on Mongol ships offshore. Finishing it secures the Straw Hats for the rescue of Lord Shimura.
Hammer and ForgeHammer and Forge is the Act 1 tale where you retake Komatsu Forge so Taka can build a tool to climb Castle Kaneda. You rescue his assistant Yukio and the town's hostages, then defend the forge against a Mongol warlord.
The Iron HookThe Iron Hook is the Act 1 tale where Taka finishes your grappling hook and you test it on Fort Yatate while freeing captured Straw Hats. It is the tale that unlocks the Grapple hook for climbing.
Shadow of the SamuraiShadow of the Samurai is the final tale of Act 1: the assault on Castle Kaneda to rescue Lord Shimura. You climb in as the Ghost, open the gates for your allies and fight up to the keep, including a duel along the way.
A New HorizonA New Horizon is the bridge between Act 1 and Act 2, where Jin and Lord Shimura ride out from Castle Kaneda and plan the push into Toyotama. It hands you three goals for Act 2 and opens the northern region.
A Message in FireA Message in Fire is the Act 2 tale where you recruit the pirate Goro to slip a plea for reinforcements past the Mongol fleet. It ends with you on a captured hwacha, shelling ships so Goro's boat can get away.
The Walls of YarikawaThe Walls of Yarikawa is the first of three Act 2 tales about winning over Clan Yarikawa. With Yuna and Taka you sneak past the Mongol siege camp through a secret entrance under a waterfall to reach the stronghold's steward.
The Coward of YarikawaThe Coward of Yarikawa is the Act 2 tale where you search the ruins for Yarikawa's missing archers to prove yourself to the steward. It ends with an explosive ambush on a Mongol convoy that thins out the siege force.
The Ghost of YarikawaThe Ghost of Yarikawa is the Act 2 tale where the Mongols storm Yarikawa Stronghold and you lead its defense against General Temuge. Beating him unlocks the Ghost Stance, one of Jin's strongest techniques.
Ghosts from the PastGhosts from the Past is the Act 2 tale where Jin goes home to Omi Village to recover his father's armor. You reunite with the caretaker Yuriko, and she helps you make the Blowgun and its Poison Darts.
A Reckoning in BloodA Reckoning in Blood is the Act 2 tale where Jin raids Fort Koyasan to settle things with Ryuzo before the attack on Castle Shimura. It is one of the darkest tales in the story, so finish any prep you want first.
The Fate of TsushimaThe Fate of Tsushima is the Act 2 tale that starts the assault on Castle Shimura alongside the shogun's reinforcements under Lord Oga. It is a long tale and a partial point of no return, so wrap up side work before you confirm.
From the DarknessFrom the Darkness is the last tale of Act 2, where Jin goes against his uncle's orders and sneaks into Castle Shimura to poison the Mongols. It gives you the Ghost Armor and ends with the story moving north to Kamiagata.
Honor and AshHonor and Ash is the opening tale of Act 3, where Jin escapes Castle Shimura unarmed and rides into the snowy north of Kamiagata to find Yuna. It ends with a hostage rescue at Jogaku Temple, which becomes your new base.
Wolves at the GatesWolves at the Gates is the Act 3 tale where you team up with Yuna's hunter contacts to take Fort Kaminodake and reopen the roads into Toyotama. Finishing it lifts the travel lock from The Fate of Tsushima.
A Gathering StormA Gathering Storm is a short Act 3 stealth tale where Jin scouts the Khan's stronghold at Port Izumi from Jogaku Lighthouse. Being seen fails it, so come in with poison and a quiet build.
Heart of the JitoHeart of the Jito is the Act 3 tale where Jin slips into Castle Shimura unseen to leave his uncle a letter asking him to join the final battle. It is a strict no-detection tale, and you also choose a new horse.
Eternal Blue SkyEternal Blue Sky is the Act 3 tale where Jin and his allies attack Port Izumi under cover of the storm to take down Khotun Khan. It's the big final battle of the Mongol story, with a multi-phase boss fight against the Khan himself.
The Tale of Lord ShimuraThe Tale of Lord Shimura closes out Jin's Journey: a last ride with your uncle by Omi Lake that ends in a duel and a choice. What you choose decides the Ghost Armor dye you get and where Jin's new home is.Masako's Tales
Masako's Tales are the side storyline of Lady Masako Adachi, the last living member of Clan Adachi, as she hunts the people who planned her family's slaughter. Finish every part to earn the silver trophy The Vengeful Warrior and to close out her personal arc across all three acts.
Ishikawa's Tales
Ishikawa's Tales follow Sensei Ishikawa, a famous samurai archer, as he and Jin hunt his former student Tomoe, who is now training Mongol archers. Completing them earns the silver trophy The Unbending Archer and finally reveals the sensei's full name in the epilogue.