Image: Sucker Punch Productions / PlayStationNo screenshot of The Tale of Lord Shimura yet. This one shows Jin Sakai (Sucker Punch Productions / PlayStation).
The Tale of Lord Shimura closes out Jin's Journey: a last ride with your uncle by Omi Lake that ends in a duel and a choice. What you choose decides the Ghost Armor dye you get and where Jin's new home is.
Part 25 of 26 in Jin's Journey
Ride to the sparring circle by Omi Lake and wait on the dock. Ride with Lord Shimura, stop to help a man push his cart out of the mud, then carry on. Compose your haiku, then duel your uncle.
After the duel you decide Shimura's fate. Hold L2 to kill him and grant him a warrior's death, or R2 to spare him and walk away. Spare gives the red Vow of Vengeance dye and a home at Tradition's End. Kill gives the white Righteous Punishment dye and a home at Dawn Refuge. Apart from that, only the closing talk with Yuna changes.
After the credits, while you are still in the new hideout, pause and open the journal. Abandon this tale from Jin's Journey. You return outside Omi Village with your dye kept, so you can replay it and pick the other ending.
After the Khan falls, Lord Shimura asks Jin to meet him under the red-leafed tree by Omi Lake to settle what is left between them. Ryuzo once claimed that Shimura would have to remove Jin before he could start a family of his own, and this duel proves him right. Jin even wears Ryuzo's gift, the Ronin Attire, for it. After your choice, you explore Jin's new home and talk to Yuna outside.
Jin SakaiJin Sakai is the samurai you play in Ghost of Tsushima and the Iki Island expansion. He is Lord Shimura's nephew and the last lord of Clan Sakai. After the Mongol landing he trades the samurai code for stealth and fear, and the people start calling him the Ghost.
Khotun KhanKhotun Khan is the Mongol general who leads the invasion of Tsushima and the main villain of Ghost of Tsushima. He studied Japanese language and customs before landing, and he uses the samurai code against the island's defenders. You chase him from Komoda Beach to the north of the island.
Lord ShimuraLord Shimura is the jito of Tsushima, the shogun's appointed ruler of the island, and Jin's uncle. He raised Jin as a samurai after Jin's father died. He leads the defence at Komoda Beach and is the man you spend Act 1 trying to rescue. He also has his own Tale of Lord Shimura in the main story.
Image: Sucker Punch Productions / PlayStationA Reckoning in Blood
A Reckoning in Blood is the Act 2 tale where Jin raids Fort Koyasan to settle things with Ryuzo before the attack on Castle Shimura. It is one of the darkest tales in the story, so finish any prep you want first.
Image: Sucker Punch Productions / PlayStationFrom the Darkness
From the Darkness is the last tale of Act 2, where Jin goes against his uncle's orders and sneaks into Castle Shimura to poison the Mongols. It gives you the Ghost Armor and ends with the story moving north to Kamiagata.
Image: Sucker Punch Productions / PlayStationEternal Blue Sky
Eternal Blue Sky is the Act 3 tale where Jin and his allies attack Port Izumi under cover of the storm to take down Khotun Khan. It's the big final battle of the Mongol story, with a multi-phase boss fight against the Khan himself.
Image: Sucker Punch Productions / PlayStationHonor and Ash
Honor and Ash is the opening tale of Act 3, where Jin escapes Castle Shimura unarmed and rides into the snowy north of Kamiagata to find Yuna. It ends with a hostage rescue at Jogaku Temple, which becomes your new base.