The Blood of Dawnwalker skills by tree
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About this list
Coen's powers split between his human and vampire sides. The Vampirism tree is the biggest, while Witchcraft and Swordmastery round out how he fights.
The tables below list each skill by tree in tier order, with what it does.
Every skill by tree
Vampirism (13)
| Skill | Tier | Cost | What it does |
|---|---|---|---|
| Nourishing Blood | 1 | 1-2 skill points and time per rank | Drinking blood restores more health. |
| Blood Surge | – | – | Makes a target explode through their own blood. |
| Claw Ride | – | – | A vampire traversal skill for moving around the rooftops at night. |
| Crimson Rush | – | – | Active powers deal more damage the healthier Coen is. |
| Mesmerise | – | – | Takes control of an enemy's mind so they fight other enemies. |
| Piercing Shriek | – | – | A banshee-like scream that stuns enemies. |
| Planeshift | – | – | A traversal skill Coen uses at night to scale tall buildings. |
| Scarlet Shield | – | – | Heals Coen when he blocks enemy attacks. |
| Shadowstep | – | – | Turns Coen into black mist and red moths for a moment, so he crosses distance almost at once. |
| Vampirism | – | – | The night-only vampire tree. Its powers are fueled by health and corruption. |
| Voracious Bite | – | – | A biting attack that works on people and animals. |
| Wild Blood | – | – | Feeding grants the Wild Blood buff once the perk is learnt. |
| Wolf Form | – | – | Coen takes the shape of a wolf to move faster. |
Witchcraft (6)
| Skill | Tier | Cost | What it does |
|---|---|---|---|
| Compel Soul | 1 | – | Makes the recently dead speak, showing the moments that led to their death. |
| Witchcraft Mastery | 1 | 1-2 skill points and time per rank | Witchcraft abilities deal more damage. |
| Boiling Blood | – | – | Deals damage over time with a burning effect. |
| Burning Blood | – | – | A hex that deals damage over time. It is paid for with Activation Charges. |
| Feral Mind | – | – | The target attacks random targets, including its own allies. |
| Witchcraft | – | – | The day-only magic tree. Spells give crowd control, damage over time, buffs and debuffs. |
Swordmastery (3)
| Skill | Tier | Cost | What it does |
|---|---|---|---|
| Sustained Focus | 2 | 1-2 skill points and time per rank | Raises the number of Activation Charges you can hold, which pay for Active Abilities. |
| Artery Strike | – | – | A finishing attack that beheads the target. It is paid for with Activation Charges. |
| Swordmastery | – | – | The sword skill tree. It covers defensive play and offensive combinations, by day or night. |
Shamanism (1)
| Skill | Tier | Cost | What it does |
|---|---|---|---|
| Shamanism | – | – | Nature magic of the Uriash, drawing on fog and lightning. |
Tips
- Vampire powers are night abilities, so plan skills you can use by day too.
- The cost column shows how much each skill takes, so you can plan ahead.
- Check each skill's page for its full effect before you spend points.
More for this game: the the blood of dawnwalker hub and the checklist tracker.
Sources
- Community wiki for this game, used to check facts; every entry is written in our own words and credits its own source page.