4 storylines
The Lunar Games is a quest chain built around games held in Vale Sangora. It is your route to the boyar Bakir: max out his anger and his servant Farkas invites you into a deadly tournament.
A Pilgrimage for Power is a set of side quests where Coen tracks down Uriash glyphs on stone monuments and learns their shaman magic. Each part ends with a new spell manual, so they are a good way to grow your sorcery.
The prologue is the opening part of the story. It is set in Laslea, before the open world unlocks. Every side quest here is missable, so do them before the Blood Mass.
The Blood of Dawnwalker is the main quest. Its goal is to rescue Coen's family within 30 days and 30 nights. Every other quest you take spends some of that time, so it shapes how you plan the whole game.
79 missions in The Blood of Dawnwalker.
Image: Rebel Wolves / Bandai NamcoA Closer Look
A Closer Look is the Crake questline step where you go after Marat once Distant Shadows ends badly. It is short, but it carries the bronze trophy The Manumit if you pick the right lines.
Image: Rebel Wolves / Bandai NamcoA Deal with the Devil
A Deal with the Devil is the final main quest, where Brencis asks you to parley at Shrike's Crag. Your choices here decide which ending you get, so make a manual save before you go.
Image: Rebel Wolves / Bandai NamcoA Friend Like This
A Friend Like This opens Lacra's questline in Svartrau City. You track a rogue vrakhir across the rooftops at night, and how you handle the interrogation at the end can keep it peaceful.
Image: Rebel Wolves / Bandai NamcoA Hero's End
A Hero's End sends you into ancient ruins under Svartrau after you deal with Father Florin. It is worth doing for two legendary items: the shortsword The Hand of Fate and the Ancient Hero's Armour.
A Lone Wolf's Hunt
A Lone Wolf's Hunt is the ending you get by storming Greifberg Castle on your own, without Crake's or Lacra's help. It ends in the final fight with Brencis, so save before you go in.
Image: Rebel Wolves / Bandai NamcoA Monk and a Saint
In A Monk and a Saint, Coen searches Svartrau for clues to a sword said to be hidden in the city's crypts. It ends in a tough boss fight and gives you the broken sword you need for Forge It Anew.
A Mother's Heart
A Mother's Heart is a quest the wiki lists for Vale Sangora, built around a fight and the conversation that follows it. Guide sites have not covered it under this name yet, so details are thin.
Image: Rebel Wolves / Bandai NamcoA Mother's Plea
A Mother's Plea is the Uriash Elder's request to find her daughter Ocha in Svartrau. It only appears if you enter the Uriash village peacefully, and it pays out the Soul Stigma Manual.
A Study in Crimson
A Study in Crimson is Vicho's murder investigation in Svartrau, played at night across the rooftops. It turns Vicho into a witchcraft vendor and hides a secret ending tied to his own past.
Image: Rebel Wolves / Bandai NamcoAll Good Things
All Good Things is the opening quest, where you chase Lunka through a canyon and learn the basics of combat. It teaches parrying, vampire form and Shadowstep before the story proper begins.
Image: Rebel Wolves / Bandai NamcoAmbrus's Cellars
Ambrus's Cellars are the court activities where you raid the hidden blood stores of the vampire Ambrus. Each cellar you clear raises his anger, which is how you unlock the duel with him.
Image: Rebel Wolves / Bandai NamcoAmbrus's Cellars: Trouble Brewing
Trouble Brewing is the Ambrus cellar hidden in a guarded house in Svartrau City. Spare the alchemist upstairs and you walk away with a Lasting Malediction Manual and a potent Razor Claw vial.
Ambrus's Cellars: Uninvited
Uninvited is the Ambrus cellar near St. Tyna's Grove, an outpost with ruins below it. It is the toughest of the three cellars because a named murohn guards the blood stock.
Image: Rebel Wolves / Bandai NamcoAmbrus's Dungeons
Ambrus's Dungeons are court activities where you break into Ambrus's prisons and decide what happens to the people inside. They count toward his anger, which unlocks the duel with him.
Ambrus's Dungeons: Judge and Executioner
Judge and Executioner is an Ambrus dungeon in St. Tyna's Grove where you free prisoners and work out which one is a traitor. Choosing who stays locked up is the whole point.
Image: Rebel Wolves / Bandai NamcoBad Blood
Bad Blood is the Prologue quest where Coen goes into the silver mine to find his father and comes out changed. It ends with your first clash with Brencis, a fight you are meant to lose.
Image: Rebel Wolves / Bandai NamcoBakir's Pillories
Bakir's Pillories are court activities where prisoners are held and drained in pillories under guard. Freeing them angers the vampire Bakir, and one rescue opens a Swordmastery teacher.
Bakir's Pillories: Catalin's Tutor
Catalin's Tutor follows the Old Hand pillory, where you free the fencing master Baltzer of Trier. Win his duel and he becomes a Swordmastery teacher, which makes it one of the most useful Bakir activities.
Image: Rebel Wolves / Bandai NamcoBakir's Pillories: Out of Love
Out of Love is the Bakir pillory in a backyard in central Svartrau City. Free the prisoner Nelu and he sends you to the merchant Vicho, so it doubles as an easy lead into the city's side content.
Image: Rebel Wolves / Bandai NamcoBanner of Oppression
Banner of Oppression is the open-world event for cutting down Brencis's banners over the gates of Svartrau City. There are five, and taking all of them earns the Capture the Flag achievement.
Between the Words
Between the Words is the Anca quest where you study forbidden books with her at the Crossroads Inn. It reveals the hidden story of Saint Mihai and points you toward his sword, and it pays 1,000 XP.
Buried Past
Buried Past is the side quest where you track down Pieter's blind old friend Volk and dig into your father's past. It is slow, with several day-long waits, but it pays the Artery Strike Manual and Pieter's Garb.
Come Hither
Come Hither is one of the Sanzhani favours that open after Good Home. You follow a sanzhana to its burrow and kill the murohn living there, and it counts toward Letters to Lunka.
Image: Rebel Wolves / Bandai NamcoDeep Down
Deep Down is a Prologue side quest where you look for the missing farmhand Lazar and end up in ancient ruins. Do it before Sacred Covenant: the ruins hold the Mireleaf Bracers and a boss.