4 storylines
The Lunar Games is a quest chain built around games held in Vale Sangora. It is your route to the boyar Bakir: max out his anger and his servant Farkas invites you into a deadly tournament.
A Pilgrimage for Power is a set of side quests where Coen tracks down Uriash glyphs on stone monuments and learns their shaman magic. Each part ends with a new spell manual, so they are a good way to grow your sorcery.
The prologue is the opening part of the story. It is set in Laslea, before the open world unlocks. Every side quest here is missable, so do them before the Blood Mass.
The Blood of Dawnwalker is the main quest. Its goal is to rescue Coen's family within 30 days and 30 nights. Every other quest you take spends some of that time, so it shapes how you plan the whole game.
17 missions match your filters.
Image: Rebel Wolves / Bandai NamcoA Deal with the Devil
A Deal with the Devil is the final main quest, where Brencis asks you to parley at Shrike's Crag. Your choices here decide which ending you get, so make a manual save before you go.
A Lone Wolf's Hunt
A Lone Wolf's Hunt is the ending you get by storming Greifberg Castle on your own, without Crake's or Lacra's help. It ends in the final fight with Brencis, so save before you go in.
Image: Rebel Wolves / Bandai NamcoAll Good Things
All Good Things is the opening quest, where you chase Lunka through a canyon and learn the basics of combat. It teaches parrying, vampire form and Shadowstep before the story proper begins.
Image: Rebel Wolves / Bandai NamcoBad Blood
Bad Blood is the Prologue quest where Coen goes into the silver mine to find his father and comes out changed. It ends with your first clash with Brencis, a fight you are meant to lose.
Image: Rebel Wolves / Bandai NamcoFall Before Dusk
Fall Before Dusk is the ending quest of Crake's questline, a rebel assault on Greifberg Castle that ends with Brencis. Beat him for The Knyazmaker, or bargain with him for The Turncoat.
Image: Rebel Wolves / Bandai NamcoLike Father, Like Son
Like Father, Like Son is the Prologue quest where Pieter takes Coen up to old ruins to spar. It teaches you to read a heavy fighter, and your answer at the end decides how much time you keep.
Image: Rebel Wolves / Bandai NamcoMidnight Reckoning
Midnight Reckoning is the last quest in Lacra's questline and the ending path where you storm Greifberg Castle with her. Keep a manual save first, because starting the attack locks you into an ending.
Image: Rebel Wolves / Bandai NamcoOur Rotten Roots
Our Rotten Roots is the fourth quest in Lacra's questline and takes Coen into Anachora, a realm built from memories. It pays out well, with 1000 XP, a skill point and the Piercing Shriek vampire ability.
Image: Rebel Wolves / Bandai NamcoRise at Dawn
Rise at Dawn is the ending quest for Crake's questline, where you march on Brencis's castle with the manumit rebels. Save before you start it, because it fails every quest you have not finished.
Image: Rebel Wolves / Bandai NamcoSacred Covenant
Sacred Covenant is the fourth main quest of the prologue, the Blood Mass in Laslea's church. What you did earlier, especially with Esme's herbs, decides how it plays out, so it is the moment the prologue pays off.
Image: Rebel Wolves / Bandai NamcoSmoke and Ashes
Smoke and Ashes is the last main quest of the prologue. Coen returns to a sacked Laslea with Anca and learns his first hex, Compel Soul, which you will use for the rest of the game.
Image: Rebel Wolves / Bandai NamcoSong of the Mountain
Song of the Mountain is the second quest in Lacra's questline, a night climb to the hidden Uriash village. How you handle the guards at the top matters a lot, so pick your words carefully.
Image: Rebel Wolves / Bandai NamcoThe Firebrand
The Firebrand opens Crake's questline. Coen follows Vladimir's trail to a mill and a military post in Briar Sloughs, and it has a hard four-day deadline you need to watch.
Image: Rebel Wolves / Bandai NamcoThings Will Be Different Now
Things Will Be Different Now is the epilogue quest, set back in Laslea Glen after the final battle. It is a short wind-down where you see how your choices landed before the credits.
Image: Rebel Wolves / Bandai NamcoWhere Loyalty Lies
Where Loyalty Lies is a Crake questline quest in Svartrau City where Coen finally gets in with the manumit rebels. You need a high Infamy before it starts, so plan some court activities first.
Image: Rebel Wolves / Bandai NamcoWho Pulls the Strings
Who Pulls the Strings is a late Crake questline quest where you raid a gargoyle-guarded tower for a book. It pays 1000 XP and the Life Lock hex, and finishing it opens the road to Crake's ending.
Image: Rebel Wolves / Bandai NamcoWithering Away
Withering Away is the second main quest of the prologue. Coen fetches herbs from Anca for his sick mother, and how you brew them decides Esme's fate later, so follow the recipe.